Charles Murton, Craig Cartmell, Fabien Esnard-Lascombe
It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica.
Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret...
It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless ...
Craig Cartmell, Charles Murton, Fabien Esnard-Lascombe
With new equipment, Talents, Mystical Powers, scenario options and a host of Adventuring Companies, Sleeping Dragon, Rising Sun reveals the mysteries of the East to players of In Her Majesty's Name. In the West, the Great Powers send their agents into the ailing Austro-Hungarian and Ottoman empires but stop short of overt acts of aggression. In the East, however, conflicts between rival factions regularly erupt into open warfare. In India, the British Raj faces the machinations of rebellious maharajahs, Russian agents and a resurgent Thuggee cult. In China, the Celestial Court weaves a...
With new equipment, Talents, Mystical Powers, scenario options and a host of Adventuring Companies, Sleeping Dragon, Rising Sun reveals the mysteries ...