The study of new literacies is quickly emerging as a major research field. This book -samples- work in the broad area of new literacies research along two dimensions. First, it samples some typical examples of new literacies video gaming, fan fiction writing, weblogging, role play gaming, using websites to participate in affinity practices, memes, and other social activities involving mobile technologies. Second, the studies collectively sample from a wide range of approaches potentially available for researching and studying new literacies from a sociocultural perspective. Readers will come...
The study of new literacies is quickly emerging as a major research field. This book -samples- work in the broad area of new literacies research along...
The Power of the Gaze, a textbook on visual literacy, entices the reader to seek significant structures in everyday visual reality, which are called visual orders. Visual orders can be found in representations, visible surroundings, or in nonverbal interaction that relies on gaze. In order to understand what one looks at, one must first understand what it means to gaze and what it means to look. Visual literacy is defined as the critical understanding of the meanings of visual orders. The book is written for all readers interested in visual culture and its phenomena.
The Power of the Gaze, a textbook on visual literacy, entices the reader to seek significant structures in everyday visual reality, which are c...
Worlds in Play, a map of the -state of play- in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist...
Worlds in Play, a map of the -state of play- in digital games research today, illustrates the great variety and extreme contrasts in the landsc...