"Increasing Student Engagement and Retention using Online Learning Activities: Wikis, Blogs and WebQuests" uses case studies, surveys, and literature reviews to critically examine how these technologies are being used to improve writing and publishing skills, student subject awareness, and literacy create engaging communities of practice, and as experiential learning tools. Chapters include ones on the design for a robust use of wikis, using blogs to enhance student engagement by creating a community of practice around a course, integrating blogs across a range of college level courses,...
"Increasing Student Engagement and Retention using Online Learning Activities: Wikis, Blogs and WebQuests" uses case studies, surveys, and literature ...
"Increasing Student Engagement and Retention using Social Technologies: Facebook, e-portfolios and other Social Networking Services" uses case studies, surveys, and literature reviews to examine how these social media technologies are being used to improve writing and publishing skills in students, create engaging communities of practice, and how these tools are being used for e-Mentoring and constructing online reputations. Chapters include applying positive psychology and cognitive styles in user design, designing outcome based curricula using student personality types, engaging second...
"Increasing Student Engagement and Retention using Social Technologies: Facebook, e-portfolios and other Social Networking Services" uses case studies...
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment...
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and liter...