People go about their daily tasks with an in-built awareness of their social and physical environments. This awareness helps them to work cooperatively in groups, coordinate actions, and to maintain and enhance social communication with others. Networked technology has extended the reach of people's awareness to remote and distributed groups and provided access to a much larger social network than was previously feasible.
Awareness systems that are designed to support people to build up, maintain and make use of these extended networks are attracting the interest of industry, and...
People go about their daily tasks with an in-built awareness of their social and physical environments. This awareness helps them to work cooperati...
This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR - "Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication," 2003- 2007, www. similar. cc. SIMILAR brought together people from multimodal signal processing and usability with the aim of creating enabling technologies for new kinds of multimodal systems and demonstrating results in research...
This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. Th...
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game...
It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here ...
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds.
The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the...
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held b...
Fundamental solutions in understanding information have been elusive for a long time. The field of Artificial Intelligence has proposed the Turing Test as a way to test for the "smart" behaviors of computer programs that exhibit human-like qualities. Equivalent to the Turing Test for the field of Human Information Interaction (HII), getting information to the people that need them and helping them to understand the information is the new challenge of the Web era. In a short amount of time, the infrastructure of the Web became ubiquitious not just in terms of protocols and transcontinental...
Fundamental solutions in understanding information have been elusive for a long time. The field of Artificial Intelligence has proposed the Turing Tes...
With a Foreword by Alfred Kobsa. The research on user modeling has developed a broad range of elaborated algorithms and techniques to support user adaptive applications with information about their users. Several empirical studies demonstrate their benefits in areas like education and training, online help for complex software, dynamic information delivery, etc. The main obstacles to wide-spread use of such systems have always been users' objections and to some extent laws regarding the usage of person-related data.
This book offers a comprehensive analysis of security requirements...
With a Foreword by Alfred Kobsa. The research on user modeling has developed a broad range of elaborated algorithms and techniques to support u...
Among all information systems that are nowadays available, web sites are definitely the ones having the widest potential audience and the most significant impact on the everyday life of people. Web sites contribute largely to the information society: they provide visitors with a large array of services and information and allow them to perform various tasks without prior assumptions about their computer literacy. Web sites are assumed to be accessible and usable to the widest possible audience. Consequently, usability has been recognized as a critical success factor for web sites of every...
Among all information systems that are nowadays available, web sites are definitely the ones having the widest potential audience and the most signifi...
How do you design personalized user experiences that delight and provide value to the customers of an eCommerce site? Personalization does not guarantee high quality user experience: a personalized user experience has the best chance of success if it is developed using a set of best practices in HCI. In this book 35 experts from academia, industry and government focus on issues in the design of personalized web sites. The topics range from the design and evaluation of user interfaces and tools to information architecture and computer programming related to commercial web sites. The book...
How do you design personalized user experiences that delight and provide value to the customers of an eCommerce site? Personalization does not guar...
TV viewers today are exposed to overwhelming amounts of information, and challenged by the plethora of interactive functionality provided by current set-top boxes. To ensure broad adoption of this technology by consumers, future Digital Television will have to take usability issues thoroughly into account. In particular, serious attention must be paid to facilitate the selection of content on an individual basis, and to provide easy-to-use interfaces that satisfy viewers' interaction requirements.
This volume collects selected research reports on the development of personalized...
TV viewers today are exposed to overwhelming amounts of information, and challenged by the plethora of interactive functionality provided by curren...
Embodied conversational agents (ECAs) are autonomous software entities with human-like appearance and communication skills. These agents can take on a number of different roles, for example, as an assistant, tutor, information provider, or customer service agent. They may also simply represent or entertain a user.
The precise nature and benefits of different characteristics of ECAs requires careful investigation. Questions range from the function of an eyebrow raise to mechanisms for assessing and improving ECA trustworthiness.
This book will help experts and designers in the...
Embodied conversational agents (ECAs) are autonomous software entities with human-like appearance and communication skills. These agents can take o...