This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use.
Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.
Perhaps in the future there will be a body of...
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enj...
This book reviews five new smartphone/tablet applications that use persuasion and information design to influence behavior. Three, the Green, Health and Money Machines, won awards from the International Institute for Information Design, Vienna.
This book reviews five new smartphone/tablet applications that use persuasion and information design to influence behavior. Three, the Green, Health a...