This book is Volume 6 of the series, FYSOS: Operating System Design, and will show the reader how to create a Graphical User Interface, with all the bells and whistles that go along with it. It will show how to draw to the video screen, create windows and objects such as, buttons, menus, bitmaps, progress bars, and other objects. It will show how to send event messages so that other windows can communicate with the root object, suchas when a button is pressed, a text edit is changed, or any other change in the GUI system. All of this is done with minimal outside help, such as operating system...
This book is Volume 6 of the series, FYSOS: Operating System Design, and will show the reader how to create a Graphical User Interface, with all the b...