Stories of a scout, growing up in a Mormon troop, from when he was just turning twelve to getting his Eagle at the age of sixteen. A story of a favorite campout, where the hike was almost more than he could handle, and a 100-foot wall of water sweeping him off his feet. Fishing stories that you won't believe. Stories of how a scout troop turned a tall skinny kid in to a young man ready for whatever life had in store for him. These are short stories told by a grown man of his memories of being a young scout, learning the rules and ways of life. Going to Scout Camps, learning how to cook over...
Stories of a scout, growing up in a Mormon troop, from when he was just turning twelve to getting his Eagle at the age of sixteen. A story of a favori...
This book is Volume 4 of the series, FYSOS: Operating System Design, and will show the reader how to detect, initialize, and communicate with the Serial and Parallel Ports, the PS2 ports, and the mice and keyboards that may be attached to them, as well as the Sound Blaster Audio device. This book does not, however, discuss input devices attached via a USB port. This type of device is described in Volume 8 of this series, "FYSOS: The Universal Serial Bus." All of this is done without any outside help, such as operating system calls or the help of the BIOS. The reader will learn how to...
This book is Volume 4 of the series, FYSOS: Operating System Design, and will show the reader how to detect, initialize, and communicate with the Seri...
This book is Volume 6 of the series, FYSOS: Operating System Design, and will show the reader how to create a Graphical User Interface, with all the bells and whistles that go along with it. It will show how to draw to the video screen, create windows and objects such as, buttons, menus, bitmaps, progress bars, and other objects. It will show how to send event messages so that other windows can communicate with the root object, suchas when a button is pressed, a text edit is changed, or any other change in the GUI system. All of this is done with minimal outside help, such as operating system...
This book is Volume 6 of the series, FYSOS: Operating System Design, and will show the reader how to create a Graphical User Interface, with all the b...