The 9th Eurographics workshop on Animation and Simulation was held on Au gust 31st -September 1st, 1998, at INESC Lisbon. The workshop was chaired by Bruno Arnaldi (IRISA Rennes, France) and Gerard Hegron (Ecole des Mines de Nantes, France). The local organizer Mario Rui Gomes (INESC Lisbon, Por tugal) notably contributed to provide a harmonious environment. The main theme of this seventh workshop was centered on Virtual Reality versus Anima tion and Simulation: from real time animation/simulation to physical perception of virtual environments. About twenty participants attended the workshop,...
The 9th Eurographics workshop on Animation and Simulation was held on Au gust 31st -September 1st, 1998, at INESC Lisbon. The workshop was chaired by ...
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for...
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2...
This book includes 2 keynote presentations, 18 papers and 1 demonstration presented at this year's Eurographics multimedia workshop. A wide range of subjects were covered, from media production to content processing and delivery, with a special focus on issues related to interactive video environments. These included standards and approaches for interactive television, hypervideo, collaborative video, augmented reality, mobile multimedia, the integration of TV and the web, content analysis, processing and presentation. The papers are organized in six sessions: 3D in multimedia, multimedia...
This book includes 2 keynote presentations, 18 papers and 1 demonstration presented at this year's Eurographics multimedia workshop. A wide range of s...
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the...
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London...
These proceedings contain the papers presented at VisSym '01, the third Joint Visuali zation Symposium of the Eurographics Association and the Technical Committee on Visualization and Graphics (TCVG) of the IEEE Computer Society. The symposium is being held from May 28 to May 30, 2001, in Ascona, Switzerland. The number of submitted papers has again increased to reach 68 this year and their high quality made it possible to extend the program to 33 presentations. VisSym has grown from a mostly European workshop to a visualization event of global signifi cance, which is best illustrated by the...
These proceedings contain the papers presented at VisSym '01, the third Joint Visuali zation Symposium of the Eurographics Association and the Technic...
This work contains 17 papers that report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.
This work contains 17 papers that report on the latest scientific advances in the fields of immersive projection technology and virtual environments. ...
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.
The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovat...
The special focus of this volume lies on augmented reality. Problems like real-time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction and interaction techniques in augmented environments are addressed. The papers collected in this book also address levels of detail, distributed environments, systems and applications and interaction techniques.
The special focus of this volume lies on augmented reality. Problems like real-time rendering, tracking, registration and occlusion of real and virtua...
Over the last few years, multimedia hardware and applications have become widely available in the personal computer and workstation environments, and multimedia is rapidly becoming an integral part of stand-alone, single-user sy stems. In contrast, the problems encountered when moving to open, distributed environments are only just beginning to be identified. Examples are the trans mission of dynamic data (video, sound) over large distances and cooperative work. Following on from two successful workshops on multimedia, EG-MM '94 concentrates on topics related to multimedia/hypermedia in open,...
Over the last few years, multimedia hardware and applications have become widely available in the personal computer and workstation environments, and ...
Visualization is nowadays indispensable to get insight into the huge amounts of data pro duced by large scale simulations or advanced measurement devices. The use of com puter graphics for scientific purposes has become a well established discipline, known as Scientific Visualization. Many problems still have to be solved, and hence the field is a very active area for research and development. This book represents results of the sixth in a well established series of international workshops on Visualization in Scien tific Computing organized by the EUROGRAPHICS Association in collaboration...
Visualization is nowadays indispensable to get insight into the huge amounts of data pro duced by large scale simulations or advanced measurement devi...