The 9th Eurographics workshop on Animation and Simulation was held on Au gust 31st -September 1st, 1998, at INESC Lisbon. The workshop was chaired by Bruno Arnaldi (IRISA Rennes, France) and Gerard Hegron (Ecole des Mines de Nantes, France). The local organizer Mario Rui Gomes (INESC Lisbon, Por tugal) notably contributed to provide a harmonious environment. The main theme of this seventh workshop was centered on Virtual Reality versus Anima tion and Simulation: from real time animation/simulation to physical perception of virtual environments. About twenty participants attended the workshop,...
The 9th Eurographics workshop on Animation and Simulation was held on Au gust 31st -September 1st, 1998, at INESC Lisbon. The workshop was chaired by ...
The special focus of this volume lies on augmented reality. Problems like real-time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction and interaction techniques in augmented environments are addressed. The papers collected in this book also address levels of detail, distributed environments, systems and applications and interaction techniques.
The special focus of this volume lies on augmented reality. Problems like real-time rendering, tracking, registration and occlusion of real and virtua...
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination,...
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics in this field: image based ...
Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance...
Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one ...
27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly...
27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with ar...
Englischer Kurztext The 14 papers in this volume vividly demonstrate the current state of research in real-time animation of complex articulated structures in particular (humans, legged robots, plants) and of dynamic scenes in general. Special emphasis is given on innovative approaches to the fast design of realistic movements, 2D and 3D deformations, and simulation optimization.
Englischer Kurztext The 14 papers in this volume vividly demonstrate the current state of research in real-time animation of complex articulated st...
This volume contains the research papers presented at the Eighth Eurographics Workshop on Computer Animation and Simulation which took place in Budapest, Hungary, September 2-3, 1997. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The problem of realistically and efficiently modeling the motion of people, ob jects, fluids, etc. remains a significant challenge in computer graphics. This workshop is representative of the continuing interest in this field of...
This volume contains the research papers presented at the Eighth Eurographics Workshop on Computer Animation and Simulation which took place in Budape...
In the past decade visualization established its importance both in scientific research and in real-world applications. In this book 21 research papers and 9 case studies report on the latest results in volume and flow visualization and information visualization. Thus it is a valuable source of information not only for researchers but also for practitioners developing or using visualization applications.
In the past decade visualization established its importance both in scientific research and in real-world applications. In this book 21 research paper...
Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in an ever increasing diversity of contexts and combinations in professional and every-day life. This development poses a significant challenge to modelling approaches used for the design of interactive systems. The papers in this volume discuss a range of modelling approaches, the representations they use, the strengths and weaknesses of their associated specification and analysis techniques and their role in supporting the design of interactive...
Does modelling, formal or otherwise, play a role in designing interactive systems? A proliferation of interactive devices and technologies is used in ...