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Kategorie szczegółowe BISAC
 
Playing with Religion in Digital Games

Heidi A. Campbell; Gregory P. Grieve

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like...

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to th...

cena: 344,90
 
Playing with Religion in Digital Games

Heidi A. Campbell; Gregory P. Grieve

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like...

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to th...

cena: 116,54
 
Playing to Win: Sports, Video Games, and the Culture of Play

Thomas P. Oates; Robert Alan Brookey

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household...

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an ...

cena: 306,04
 
Playing to Win: Sports, Video Games, and the Culture of Play

Thomas P. Oates; Robert Alan Brookey

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household...

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an ...

cena: 101,97
 
Gaming Representation: Race, Gender, and Sexuality in Video Games

Jennifer Malkowski; Treaandrea M. Russworm

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream...

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding th...

cena: 145,69
 
Gaming Representation: Race, Gender, and Sexuality in Video Games

Jennifer Malkowski; Treaandrea M. Russworm

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream...

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding th...

cena: 364,34
 
Game Time: Understanding Temporality in Video Games

Christopher Hanson
cena: 344,90
 
The Grounds of Gaming

Nicholas Taylor
cena: 344,90
 
The Grounds of Gaming

Nicholas Taylor
cena: 116,54
 
Ability Machines: What Video Games Mean for Disability

Sky Larell Anderson
cena: 306,04
ilość książek w kategorii: 11
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