The terms "mind" and "matter" appear to signify two concepts irreplaceable and permanent in nature. The increasing challenges and modes of reflection of digital life and cultural creation have contributed to a productive doubting of said dichotomy. Net culture has exposed the causality of the two only superficially contradictory systems and translated these into new technological realities. This publication, using an interdisciplinary approach, strives to investigate the entanglement of cultural, artistic and technical praxis, to document the developments, to clarify the status quo of the...
The terms "mind" and "matter" appear to signify two concepts irreplaceable and permanent in nature. The increasing challenges and modes of reflection ...
(Dis)Orientation appears to be a phenomenon that is connected to media in numerous respects: Today, finding your way in the world often means finding your way with the help of as well as within media, which in turn creates new virtual realms of (dis)orientation. This book deals with recent media technologies and structures (navigation devices, databases, transmediality) and unconventional narrative patterns (narrative complexity, plot twists, non-linearity), using the ambivalent concept of (dis)orientation as a shared focus to analyze various phenomena of contemporary media, thereby raising...
(Dis)Orientation appears to be a phenomenon that is connected to media in numerous respects: Today, finding your way in the world often means finding ...
In addition to products and services, multinational corporations sell myths, values, and immaterial goods. These "meta-goods," which include prestige, beauty, and strength, are major components of successful marketing and advertising. Fashion ads mine deeply rooted human values, ideals, and desires, channeled through social recognition, beautification, and rejuvenation. Although referencing meta-goods is obvious to some consumers, their connection to philosophical theories of human nature is less apparent, even among the marketers and advertisers who use them. This book will appeal to...
In addition to products and services, multinational corporations sell myths, values, and immaterial goods. These "meta-goods," which include prestige,...
Beginning with an analysis of participation practices in contemporary print and other media, this volume expands historical perspectives by exploring the potential of participatory cultures to illuminate past forms of collaboration between individual and collective actors (i.e. authors, editors, publishers, fans, critics, etc.). In doing so, the volume sheds new light on the historically, culturally, and medially specific forms and functions, as well as on the economic, political, and institutional parameters, contributing to the emergence and transformation of what turn out to be precarious...
Beginning with an analysis of participation practices in contemporary print and other media, this volume expands historical perspectives by exploring ...
Michael D. Fowler presents an interdisciplinary approach to investigating the sound world of traditional Japanese gardens by drawing from the diverse fields of semiotics, acoustic ecology, philosophy, mathematical modelling, architecture, music, landscape theory and acoustic analysis. Using projects--ranging from data-visualisations, immersive sound installations, algorithmically generated meta-gardens and proto-architectural form finding missions--as creative paradigms, the book offers a new framework for artistic inquiry in which the sole objective is the generation of new knowledge through...
Michael D. Fowler presents an interdisciplinary approach to investigating the sound world of traditional Japanese gardens by drawing from the diverse ...
This volume unravels the debates on the Participation Age Instead of perpetuating visions of social all-inclusion or the digital divide, the collection reclaims collectivity as an effect of technological and historical conditions. Thinking of participation both as promise and duty, the contributions analyse the attractions and impositions connected to the socio-technical formation of collectivities. The constraints of participation are addressed by focusing on the mutual shaping of user practices and technological environments. It is hence a relational thinking that allows specifying the...
This volume unravels the debates on the Participation Age Instead of perpetuating visions of social all-inclusion or the digital divide, the collectio...
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and...
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic p...