This provocative book takes a new approach toward understanding the uneven flows of global communications, focusing on areas of the state, the market, and society. Wielding a political-economic view of communication and culture, this international group of authors follows interesting developments, from communication NGOs in Africa to affirmative action in India's information technology job market. Other cases spotlight China, Singapore, Venezuela, Palestine, Arab nations, Ghana, Canada, the United States, Russia, and the European Union. Theoretically driven and empirically grounded, Global...
This provocative book takes a new approach toward understanding the uneven flows of global communications, focusing on areas of the state, the market,...
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually exami...
For decades, media historians have heard of Harold Innis's unpublished manuscript exploring the history of communications--but very few have had an opportunity to see it. In this volume, editors and Innis scholars William J. Buxton, Michael R. Cheney, and Paul Heyer make widely accessible, for the first time, three core chapters from the legendary Innis manuscript. Here, Innis (1894-1952) examines the development of paper and printing from antiquity in Asia through to 16th century Europe. He demonstrates how the paper/printing nexus intersected with a broad range of other phenomena, including...
For decades, media historians have heard of Harold Innis's unpublished manuscript exploring the history of communications--but very few have had an op...
"Video games are inherently transnational by virtue of their industrial, textual, and player practices. This collection includes essays from scholars from eight countries analyzing game cultures on macro- and micro-levels and investigates the growing transnational nature of digital play"--Back cover.
"Video games are inherently transnational by virtue of their industrial, textual, and player practices. This collection includes essays from scholars ...