Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually exami...
"Video games are inherently transnational by virtue of their industrial, textual, and player practices. This collection includes essays from scholars from eight countries analyzing game cultures on macro- and micro-levels and investigates the growing transnational nature of digital play"--Back cover.
"Video games are inherently transnational by virtue of their industrial, textual, and player practices. This collection includes essays from scholars ...