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Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
ISBN: 9781615207138 / Angielski / Twarda / 2010 / 360 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn...
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cena:
909,96 |