wyszukanych pozycji: 5
Toy Theory: Technology and Imagination in Play
ISBN: 9780262548212 / Angielski Termin realizacji zamówienia: ok. 12 dni roboczych. |
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cena:
243,24 zł |
Gameworlds: Virtual Media and Children's Everyday Play
ISBN: 9781501318290 / Angielski / Miękka / 2016 / 192 str. Termin realizacji zamówienia: ok. 22 dni roboczych. Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested:...
Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as sig...
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cena:
197,05 zł |
The New Media and Technocultures Reader
ISBN: 9780415469135 / Angielski / Twarda / 2011 / 528 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. The study of new media has developed within a wide range of academic disciplines and theoretical paradigms. This text presents key texts which encapsulate and/or challenge and extend, the issues, debates and theoretical positions that do the most work in mapping and critically addressing the cultural implications of new media.
The study of new media has developed within a wide range of academic disciplines and theoretical paradigms. This text presents key texts which encapsu...
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cena:
752,12 zł |
Gameworlds: Virtual Media and Children's Everyday Play
ISBN: 9781623566326 / Angielski / Twarda / 2014 / 192 str. Termin realizacji zamówienia: ok. 22 dni roboczych. Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is... Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as ... |
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cena:
622,44 zł |
New Media : A Critical Introduction
ISBN: 9780415431606 / Angielski / Twarda / 2008 / 464 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Written especially for students, the book considers the ways in which 'new media' really are new, assesses the claims that a media and technological revolution is underway and formulates new ways for media studies to respond to new technologies. The new edition will feature:
New Media: A Critical Introduction is a comprehensive introduction to the culture, history, technologies and theories of new media. Writte... |
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cena:
674,31 zł |