wyszukanych pozycji: 8
Playing Video Games: Motives, Responses, and Consequences
ISBN: 9780805853216 / Angielski / Twarda / 2006 / 480 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment...
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena,...
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cena:
933,66 zł |
Suspense: Conceptualizations, Theoretical Analyses, and Empirical Explorations
ISBN: 9780805819663 / Angielski / Miękka / 1996 / 376 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This volume begins with the general assumption that suspense is a major criterion for both an audience's selection and evaluation of entertaining media offerings. This assumption is supported not only by the popularity of suspenseful narratives, but also by the reasons users give for their actual choice of media contents. Despite this, there is no satisfying theory to describe and explain what suspense actually is, how exactly it is caused by films or books, and what kind of effect it has on audiences. This book's main objective is to provide that theory by bringing together scholars from...
This volume begins with the general assumption that suspense is a major criterion for both an audience's selection and evaluation of entertaining medi...
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cena:
248,92 zł |
Permanently Online, Permanently Connected: Living and Communicating in a Popc World
ISBN: 9781138245006 / Angielski / Miękka / 2017 / 270 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Permanently Online, Permanently Connected establishes the conceptual grounds needed for a solid understanding of the permanently online/permanently connected phenomena, its causes and consequences, and its applied implications. Due to the diffusion of mobile devices the ways people communicate and interact with each other and use electronic media has changed substantially within a short period of time. This megatrend comes with fundamental challenges to communication, both theoretical and empirical. The book offers a compendium of perspectives and theoretical approaches from leading... Permanently Online, Permanently Connected establishes the conceptual grounds needed for a solid understanding of the permanently online/permanently... |
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cena:
259,30 zł |
Playing Video Games : Motives, Responses, and Consequences
ISBN: 9780805853223 / Angielski / Miękka / 2006 / 464 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. "Playing Video Games: Motives, Responses, and Consequences" integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment...
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena,...
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cena:
373,41 zł |
Psychology of Entertainment
ISBN: 9780805852387 / Angielski / Miękka / 2006 / 476 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the "entertainment age," and as economists begin to recognize that entertainment has become the driving force of the new world economy, it is safe to say that scholars are beginning to take entertainment seriously. The scholarly spin on entertainment has been manifested in traditional ways, as well as innovative ones. Representing the current state of theory and research, Psychology of Entertainment promises to be the most comprehensive and up-to-date volume on...
As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the "entertainment age,"...
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cena:
373,41 zł |
Psychology of Entertainment
ISBN: 9780805852370 / Angielski / Twarda / 2006 / 476 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This comprehensive and cutting-edge volume defines entertainment studies and provides a theoretical spine for future research. For scholars/researchers/students in media studies and mass communication, psychology, marketing, etc.
This comprehensive and cutting-edge volume defines entertainment studies and provides a theoretical spine for future research. For scholars/researcher...
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cena:
907,73 zł |
Media Choice : A Theoretical and Empirical Overview
ISBN: 9780415964562 / Angielski / Twarda / 2009 / 306 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This volume represents the next generation of research in media psychology, bridging selective exposure into a larger framework of choice in media usage.
This volume represents the next generation of research in media psychology, bridging selective exposure into a larger framework of choice in media usa...
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cena:
700,25 zł |
Media Entertainment : The Psychology of Its Appeal
ISBN: 9780805833249 / Angielski / Twarda / 2000 / 294 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. The goal of this volume is to represent the primary areas of entertainment - from sports to computer games to fine arts - at a non-technical, accessible level. The editors hopes to reach a broad audience by making the chapters not research reports but non-technical text that introduces the reader to the empirical exploration of the how's and why's of media entertainment.
The goal of this volume is to represent the primary areas of entertainment - from sports to computer games to fine arts - at a non-technical, accessib...
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cena:
700,25 zł |