wyszukanych pozycji: 3
Making School a Game Worth Playing: Digital Games in the Classroom
ISBN: 9781483359601 / Angielski / Miękka / 2014 / 160 str. Termin realizacji zamówienia: ok. 22 dni roboczych. Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: * Promote meaningful student buy-in * Create student-centered, collaborative learning spaces * Teach and assess 21st Century Fluencies aligned to Common Core State Standards * Address...
Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leve...
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cena:
130,37 zł |
LeaderShift 2020: Reinventing Our Schools For Extraordinary and Uncertain Times
ISBN: 9781525566981 / Angielski / Miękka / 2021 / 296 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. |
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cena:
271,94 zł |
LeaderShift 2020: Reinventing Our Schools For Extraordinary and Uncertain Times
ISBN: 9781525566974 / Angielski / Twarda / 2021 / 296 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. |
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cena:
284,08 zł |