wyszukanych pozycji: 31
Computer Animation and Simulation 2001: Proceedings of the Eurographics Workshop in Manchester, Uk, September 2-3, 2001
ISBN: 9783211837115 / Angielski / Miękka / 2001 / 206 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for...
This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2...
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384,63 zł |
New Trends in Computer Graphics: Proceedings of CG International '88
ISBN: 9783642834943 / Angielski / Miękka / 2012 / 682 str. Termin realizacji zamówienia: ok. 20 dni roboczych. New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst...
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Off...
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192,30 zł |
Modeling and Simulating Bodies and Garments
ISBN: 9781447157410 / Angielski / Miękka / 2014 / 186 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A...
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the Universit...
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423,10 zł |
Image Synthesis: Theory and Practice
ISBN: 9784431680628 / Angielski / Miękka / 2011 / 400 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of...
Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and...
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192,30 zł |
Modelling the Physiological Human: 3D Physiological Human Workshop, 3DPH 2009, Zermatt, Switzerland, November 29 - December 2, 2009, Proceedings
ISBN: 9783642104688 / Angielski / Miękka / 2009 / 240 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Thisbook presentsrecentadvancesinthedomainofthe3Dphysiologicalhuman that werepresentedlastDecember at the Workshopon 3D PhysiologicalHuman 2009 that was held in Zermatt, Switzerland. This workshop was funded by the Third Cycle in Computer Science of Western Switzerland named CUSO, the European project Focus K3D (ICT-2007-214993), the European Marie Curie project 3D Anatomical Human (MRTN-CT-2006-035763) and the European Network of Excellence InterMedia (NoE-IST-2006-038419). 3D physiological human research is a very active ?eld supported by several scienti?c projects. Many of them are funded...
Thisbook presentsrecentadvancesinthedomainofthe3Dphysiologicalhuman that werepresentedlastDecember at the Workshopon 3D PhysiologicalHuman 2009 that w...
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cena:
192,30 zł |
Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6-10, 2021, Proceedings
ISBN: 9783030890285 / Angielski / Miękka / 2021 / 740 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.
The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage. This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.
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423,10 zł |
Deformable Avatars: Ifip Tc5/Wg5.10 Deform'2000 Workshop November 29-30, 2000 Geneva, Switzerland and Avatars'2000 Workshop November 30-De
ISBN: 9781475749304 / Angielski / Miękka / 2013 / 248 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent...
Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global ...
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cena:
576,96 zł |
Computer-Generated Images: The State of the Art Proceedings of Graphics Interface '85
ISBN: 9784431680352 / Angielski / Miękka / 2012 / 497 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics...
Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardwa...
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192,30 zł |
Deformable Avatars: Ifip Tc5/Wg5.10 Deform'2000 Workshop November 29-30, 2000 Geneva, Switzerland and Avatars'2000 Workshop November 30-De
ISBN: 9780792374466 / Angielski / Twarda / 2001 / 248 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent...
Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global ...
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cena:
576,96 zł |
Computer Animation: Theory and Practice
ISBN: 9784431681076 / Angielski / Miękka / 2012 / 245 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in...
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technol...
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cena:
192,30 zł |
Computer Animation '91
ISBN: 9784431668923 / Angielski / Miękka / 2014 / 255 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of...
This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work shop on Compute...
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cena:
192,30 zł |
Computer Animation '90
ISBN: 9784431682981 / Angielski / Miękka / 2011 / 244 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.
Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This b...
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cena:
192,30 zł |
State-of-the-art in Computer Animation: Proceedings of Computer Animation ’89
ISBN: 9784431682950 / Angielski / Miękka / 2011 / 227 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and...
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of th...
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cena:
192,30 zł |
Modeling and Simulating Bodies and Garments
ISBN: 9781849962629 / Angielski / Twarda / 2010 / 206 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A...
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the Universit...
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cena:
384,63 zł |
New Advances in Virtual Humans: Artificial Intelligence Environment
ISBN: 9783540798675 / Angielski / Twarda / 2008 / 180 str. Termin realizacji zamówienia: ok. 20 dni roboczych. In this book, various aspects of cognitive and emotional behaviour are described. The book gives examples of some advances that enable VH to behave intelligently. It further provides an overview of these research problems and some unsolved problems. In this book, various aspects of cognitive and emotional behaviour are described. The book gives examples of some advances that enable VH to behave... |
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576,96 zł |
Synthetic Actors: In Computer-Generated 3D Films
ISBN: 9783642754555 / Angielski / Miękka / 2011 / 129 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book presents the making of computer-generated films using three-dimensional synthetic actors. It is based mainly on the production of the film Rendez-vous a Montreal, an animated film that uses advanced computer techniques to achieve such effects as reincarnating film stars Humphrey Bogart and Marilyn Monroe. The main purpose of Rendez-vous a Montreal is to show that true synthetic actors can be created. This fllm represents a technological breakthrough which opens up new vistas in motion pictures, television, and advertising. With this technique, it will now be possible to produce...
This book presents the making of computer-generated films using three-dimensional synthetic actors. It is based mainly on the production of the film R...
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cena:
384,63 zł |
New Advances in Virtual Humans: Artificial Intelligence Environment
ISBN: 9783642098628 / Angielski / Miękka / 2010 / 180 str. Termin realizacji zamówienia: ok. 20 dni roboczych. In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the associated research is given. In Chapter 2, cognitive and emotions processes are described. A Comprehensive context model for multi-party interactions with the VH is given in the next chapter. Finally, it is very important to model the socializing of groups of virtual humans. This is discussed in Chapter 4. The automatic modelling of expressions for VH is described in Chapter 5. The last chapter gives a case study of an intelligent kios...
In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented an...
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cena:
576,96 zł |
Context Aware Human-Robot and Human-Agent Interaction
ISBN: 9783319373478 / Angielski / Miękka / 2016 / 298 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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384,63 zł |
Handbook of Virtual Humans
ISBN: 9780470023167 / Angielski / Twarda / 2004 / 480 str. Termin realizacji zamówienia: ok. 22 dni roboczych. Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.
Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the... Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medica...
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cena:
809,36 zł |
Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings
ISBN: 9783540653530 / Angielski / Miękka / 1998 / 282 str. Termin realizacji zamówienia: ok. 20 dni roboczych. The CAPTECH'98 workshop took place at the University of Geneva on November 26-27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc....
The CAPTECH'98 workshop took place at the University of Geneva on November 26-27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Vir...
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cena:
192,30 zł |