wyszukanych pozycji: 61
The Place of the Classroom and the Space of the Screen: Relational Pedagogy and Internet Technology
ISBN: 9781433109591 / Angielski / Twarda / 2011 / 186 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the -real- world of physical objects and embodied relations. This book shows these differences to be of central importance for teaching and learning."
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds o...
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cena:
696,17 zł |
Truths and Myths of Cyber-Bullying: International Perspectives on Stakeholder Responsibility and Children's Safety
ISBN: 9781433104671 / Angielski / Twarda / 2009 / 301 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Truths and Myths of Cyber-bullying features the work of internationally reputed researchers and program directors concerned with issues of cyber-bullying and internet safety. The book contains three sections, organizing the content for easy reference and classroom use. The first section introduces readers to the various ways in which researchers conceptualize cyber-bullying; the second provides a comprehensive review of legal considerations and communication rights; and the final section reviews a sampling of intervention programs designed to help build safer communities. Each chapter...
Truths and Myths of Cyber-bullying features the work of internationally reputed researchers and program directors concerned with issues of cybe...
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cena:
567,43 zł |
Designing Online Communities: How Designers, Developers, Community Managers, and Software Structure Discourse and Knowledge Production on the Web
ISBN: 9781433128479 / Angielski / Twarda / 2015 / 139 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Discussion on the Web is mediated through layers of software and protocols. As scholars increasingly study communication and learning on the Internet, it is essential to consider how site administrators, programmers, and designers create interfaces and enable functionality. The managers, administrators, and designers of online communities can turn to more than 20 years of technical books for guidance on how to design online communities toward particular objectives. Through analysis of this how-to literature, Designing Online Communities explores the discourse of design and...
Discussion on the Web is mediated through layers of software and protocols. As scholars increasingly study communication and learning on the Internet,...
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cena:
789,18 zł |
The Work of Play: Meaning-Making in Videogames
ISBN: 9781433109065 / Angielski / Twarda / 2011 / 222 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of -serious games- dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on...
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more usefu...
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cena:
749,13 zł |
Gamify Your Classroom: A Field Guide to Game-Based Learning
ISBN: 9781433126710 / Angielski / Twarda / 2014 / 263 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book is a field guide on how to implement game-based learning and -gamification- techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan...
This book is a field guide on how to implement game-based learning and -gamification- techniques to the everyday teaching. It is a survey of best prac...
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cena:
789,18 zł |
Shimmering Literacies: Popular Culture & Reading & Writing Online
ISBN: 9781433103339 / Angielski / Twarda / 2009 / 221 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, or through rhetorical patterns, popular culture dominates both the form and the content of online reading and writing. In order to understand not only how but why online technologies have changed literacy and popular culture practices, this book looks at online participatory popular culture from MySpace and Facebook pages to fan forums to fan fiction. Interviews and observations reveal the skills and practices students develop, as they sit...
This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, ...
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cena:
481,26 zł |
Youth Community Inquiry: New Media for Community and Personal Growth
ISBN: 9781433124044 / Angielski / Twarda / 2014 / 198 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions about learning, digital technology, and community engagement through the theory of community inquiry. The settings range from a small farming town, to a mostly immigrant community, to inner-city Chicago, and include youth from ages eight to 20. Going beyond works on social media in a narrow sense, the projects in these settings involve the use of varied technologies, such as GPS/GIS mapping tools, video production, use of archives and databases,...
Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions a...
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cena:
890,80 zł |
Voyage Across a Constellation of Information: Information Literacy in Interest-Driven Learning Communities
ISBN: 9781433118043 / Angielski / Miękka / 2013 / 143 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. What do orcs, elves, and information literacy have to do with each others? Find out in Voyage across a Constellation of Information as we take an in-depth look at information literacy practices (how people find, evaluate, and use information) in the massively multiplayer online game World of Warcraft and its online community. This book teases out real-world information literacy practices by following players as they solve their information needs through collective activity, relying on and building a set of individual and collective practices within the online community....
What do orcs, elves, and information literacy have to do with each others? Find out in Voyage across a Constellation of Information as we take ...
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cena:
228,34 zł |
Web 2.0 for Schools: Learning and Social Participation
ISBN: 9781433102639 / Angielski / Miękka / 2009 / 146 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. In the last five years, Web 2.0 applications - vast virtual worlds, multiplayer online games, social networking, and file sharing among them - have inspired new notions of what it might mean to be literate in the twenty-first century. While previous scholarship on Web 2.0 has focused on its social and recreational uses, this book explores its ability to enrich and transform the educational experience of children and young people. It discusses the opportunities and risks presented by this large-scale shift in popular engagement with new media, and uses illustrative vignettes to document the...
In the last five years, Web 2.0 applications - vast virtual worlds, multiplayer online games, social networking, and file sharing among them - have in...
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cena:
205,28 zł |
Blogging as Change: Transforming Science & Math Education Through New Media Literacies
ISBN: 9781433105586 / Angielski / Twarda / 2011 / 356 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. New literacies have many functions in schools and learning, but science and mathematics education are among the contexts where their full potential has yet to be explored. This book both illustrates and critically analyzes the practice of blogging and its possibilities for fostering different ways of communicating, interacting, learning, and thinking in these subjects. Grounded in empirical data gathered from teachers and students using blogs in a variety of contexts, the book examines which specific uses of blogging can be most conducive to transforming science and mathematics classrooms...
New literacies have many functions in schools and learning, but science and mathematics education are among the contexts where their full potential ha...
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cena:
802,36 zł |
From Digital to Analog: «Agrippa» and Other Hybrids in the Beginnings of Digital Culture
ISBN: 9781433125041 / Angielski / Miękka / 2015 / 287 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the common sense assertion that digitization is just another step in the evolution of the culture of the editorial, film and recorded music industries and their enforcement of copyright laws. Digital technologies in contemporary culture have paradoxically undermined and, at the same time, strengthened such practices, provoking an unprecedented quarrel over the possession of, and access to, cultural products. Agustin Berti uses the release of Agrippa (A Book of...
From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the common sense as...
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cena:
218,45 zł |
Mapping Recreational Literacies: Contemporary Adults at Play
ISBN: 9780820497068 / Angielski / Miękka / 2007 / 255 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Being a fully literate adult means something different today than it did fifty years ago. Adults aged 18-34, having grown up with the technological innovations that have revolutionized the way we live and read the Walkman, the video cassette recorder, the affordable domestic computer, the game console, the DVD, the Internet, and a variety of mobile and portable communications equipment are the first generation to take the new world of literacy for granted.
This book explores what it means to be a literate adult today, with the help of nine adults ranging in age from 19 to 36. It explores... Being a fully literate adult means something different today than it did fifty years ago. Adults aged 18-34, having grown up with the technological in...
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cena:
205,28 zł |
Learning to Play: Exploring the Future of Education with Video Games
ISBN: 9781433112355 / Angielski / Miękka / 2010 / 221 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration,...
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature am...
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cena:
205,28 zł |
English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives
ISBN: 9781433119064 / Angielski / Miękka / 2014 / 272 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives is about the fusion of media and narrative, and explores theoretical and practical dimensions of young people s engagement with contemporary forms of text. It showcases a range of critical interpretative approaches for integrating multimedia narratives into English teaching contexts, including animated films such as Shaun Tan s The Lost Thing, digital novels such as Inanimate Alice and 5 Haitis, and a virtual treatment of Shakespeare s Macbeth. English...
English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives is about the fusion of media and narrati...
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cena:
218,45 zł |
Digital Learning Lives; Trajectories, Literacies, and Schooling
ISBN: 9781433111648 / Angielski / Twarda / 2013 / 280 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Today s world is in turmoil. Economic crises are bringing countries to the brink of ruin, and old models are being questioned. The same sense of crisis also exists in contemporary education, and there is a need to explore new educational models. Digital Learning Lives: Trajectories, Literacies, and Schooling is a contribution in this direction. This book explores the importance of the adoption of digital technologies by contemporary education systems. Partly a synthesis of findings from projects carried out in Norway by the author over the past 15 years, the data have been extended to...
Today s world is in turmoil. Economic crises are bringing countries to the brink of ruin, and old models are being questioned. The same sense of crisi...
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cena:
841,89 zł |
Adolescents' Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture
ISBN: 9781433105517 / Angielski / Miękka / 2010 / 223 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Adolescents Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture is a compilation of new work that makes concrete connections between what the research literature portrays and what teachers, school librarians, and media specialists know to be the case in their own situations. The authors (educators and researchers who span three continents) focus on ways to incorporate and use the digital literacies that young people bring to school."
Adolescents Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture is a compilation of new work that makes concrete conne...
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cena:
178,67 zł |
Making New Media: Creative Production and Digital Literacies
ISBN: 9781433100864 / Angielski / Twarda / 2009 / 170 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Making New Media offers a series of case studies from the author s work with students and teachers from the mid-90s to the present day, charting the dramatic rise of new media in schools. Work across a wide range of media is presented: computer animation, digital video and film, computer games and machinima. The author tackles the vital contemporary themes of literacy and creativity, making an innovative argument for the combination of traditions of social semiotics and cultural studies in the study of literacy and new media. This volume should be read by every undergraduate and...
Making New Media offers a series of case studies from the author s work with students and teachers from the mid-90s to the present day, chartin...
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cena:
589,98 zł |
Moving Ideas: Multimodality and Embodied Learning in Communities and Schools
ISBN: 9781433122088 / Angielski / Twarda / 2013 / 261 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on multimodality and literacies, Moving Ideas expands our capacity to understand the embodied dimensions of learning and stretches our repertoires for more artfully describing them. Wresting language away from its historically privileged place at the center of social science research and practice, this collection examines the strategic layering across semiotic modes, challenging educators and researchers to revisit many of our most...
What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on...
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cena:
789,18 zł |
Perceiving Play: The Art and Study of Computer Games
ISBN: 9780820497006 / Angielski / Miękka / 2009 / 174 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism,...
Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is import...
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cena:
151,80 zł |
The Work of Play: Meaning-Making in Videogames
ISBN: 9781433109058 / Angielski / Miękka / 2011 / 222 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of -serious games- dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on...
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more usefu...
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cena:
198,43 zł |