wyszukanych pozycji: 63
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Gamify Your Classroom: A Field Guide to Game-Based Learning
ISBN: 9781433126710 / Angielski / Twarda / 2014 / 263 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book is a field guide on how to implement game-based learning and -gamification- techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan...
This book is a field guide on how to implement game-based learning and -gamification- techniques to the everyday teaching. It is a survey of best prac...
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cena:
789,77 |
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Perceiving Play: The Art and Study of Computer Games
ISBN: 9780820497006 / Angielski / Miękka / 2009 / 174 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism,...
Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is import...
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cena:
151,91 |
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Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft
ISBN: 9781433116100 / Angielski / Miękka / 2011 / 200 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity known as raiding. Initially, the group was informal, a -family- that wanted to -hang out and have fun.- Before joining, each player had been recognized as expert in the game; within the group they had to adapt their expertise for the new joint task and align themselves to new group goals. Through their shared activity, members successfully established communication and material practices that changed as they had to renegotiate roles and...
Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity ...
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cena:
198,59 |
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Web 2.0 for Schools: Learning and Social Participation
ISBN: 9781433102639 / Angielski / Miękka / 2009 / 146 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. In the last five years, Web 2.0 applications - vast virtual worlds, multiplayer online games, social networking, and file sharing among them - have inspired new notions of what it might mean to be literate in the twenty-first century. While previous scholarship on Web 2.0 has focused on its social and recreational uses, this book explores its ability to enrich and transform the educational experience of children and young people. It discusses the opportunities and risks presented by this large-scale shift in popular engagement with new media, and uses illustrative vignettes to document the...
In the last five years, Web 2.0 applications - vast virtual worlds, multiplayer online games, social networking, and file sharing among them - have in...
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cena:
205,43 |
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Designing Online Communities: How Designers, Developers, Community Managers, and Software Structure Discourse and Knowledge Production on the Web
ISBN: 9781433128479 / Angielski / Twarda / 2015 / 139 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Discussion on the Web is mediated through layers of software and protocols. As scholars increasingly study communication and learning on the Internet, it is essential to consider how site administrators, programmers, and designers create interfaces and enable functionality. The managers, administrators, and designers of online communities can turn to more than 20 years of technical books for guidance on how to design online communities toward particular objectives. Through analysis of this how-to literature, Designing Online Communities explores the discourse of design and...
Discussion on the Web is mediated through layers of software and protocols. As scholars increasingly study communication and learning on the Internet,...
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cena:
789,77 |
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New Literacies Practices; Designing Literacy Learning
ISBN: 9781433104442 / Angielski / Miękka / 2009 / 188 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. New literacies have been researched with various age groups in a variety of settings, illustrating how text uses differ across contexts and highlighting stark divides between schooled and out-of-school literacies. Not surprisingly, schools have difficulty staying abreast of the technological and social aspects associated with new literacies. New Literacies Practices: Designing Literacy Learning takes into account these two concerns the dichotomy of contextual uses of new literacies across spaces, and concerns that schooled instructional attempts with new literacies reify conventional...
New literacies have been researched with various age groups in a variety of settings, illustrating how text uses differ across contexts and highlighti...
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cena:
205,43 |
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Digital Content Creation: Perceptions, Practices and Perspectives
ISBN: 9781433106958 / Angielski / Miękka / 2010 / 323 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people s rapid adoption of a variety of social software applications serves to challenge existing forms of communication for learning, since these innovations allow and assume users own creation, sharing, and editing of content. This volume presents advanced research on digital content creation, its socio-cultural contexts, and educational consequences. In the midst of ubiquitous commercial hype about digital innovation, as well as policy concerns, the volume offers the...
The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people s rapid adoption of a ...
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cena:
218,62 |
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Educators Online: Preparing Today's Teachers for Tomorrow's Digital Literacies
ISBN: 9781433109300 / Angielski / Miękka / 2013 / 170 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Educators Online fills a significant need, introducing educators to social and collaborative technologies that will enrich their own lives and those of their students. Proceeding from the understanding that once teachers become comfortable with these technologies, they will be more willing to experiment with them in their classrooms, Laura M. Nicosia blends theories of new media literacies with anecdotal accounts from her much-sought-after professional development offerings. Educators Online focuses on why teachers should use these technologies; thus, even as the technology...
Educators Online fills a significant need, introducing educators to social and collaborative technologies that will enrich their own lives and ...
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cena:
205,43 |
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Voyage Across a Constellation of Information: Information Literacy in Interest-Driven Learning Communities
ISBN: 9781433118043 / Angielski / Miękka / 2013 / 143 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. What do orcs, elves, and information literacy have to do with each others? Find out in Voyage across a Constellation of Information as we take an in-depth look at information literacy practices (how people find, evaluate, and use information) in the massively multiplayer online game World of Warcraft and its online community. This book teases out real-world information literacy practices by following players as they solve their information needs through collective activity, relying on and building a set of individual and collective practices within the online community....
What do orcs, elves, and information literacy have to do with each others? Find out in Voyage across a Constellation of Information as we take ...
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cena:
228,51 |
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New Literacies, New Agencies?; A Brazilian Perspective on Mindsets, Digital Practices and Tools for Social Action In and Out of School
ISBN: 9781433121111 / Angielski / Miękka / 2013 / 185 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. From students as teachers pets to teachers as Second Life avatars, or from being ridiculed for not knowing your syntax to ridiculing others through multimodal remixing, something has changed in the way people are acting and being acted upon through literacies. From parallel text processing -under a cloud- to text-as-process enhanced by cloud computing, or from one laptop per child to several laptops left behind by children in creative spoken interaction, learners and educators actions through and around texts and technologies provide quite a telling example of such changes. From writing as...
From students as teachers pets to teachers as Second Life avatars, or from being ridiculed for not knowing your syntax to ridiculing others through mu...
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cena:
228,51 |
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Shimmering Literacies: Popular Culture & Reading & Writing Online
ISBN: 9781433103346 / Angielski / Miękka / 2009 / 221 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, or through rhetorical patterns, popular culture dominates both the form and the content of online reading and writing. In order to understand not only how but why online technologies have changed literacy and popular culture practices, this book looks at online participatory popular culture from MySpace and Facebook pages to fan forums to fan fiction. Interviews and observations reveal the skills and practices students develop, as they sit...
This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, ...
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cena:
205,43 |
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Arts, Media, and Justice: Multimodal Explorations with Youth
ISBN: 9781433118555 / Angielski / Miękka / 2013 / 184 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. In Arts, Media, and Justice, the aesthetic contours of literacies and communication are explored through a collection of chapters authored by educators, emerging and established researchers, youth researchers, and teaching artists whose lives intersect with those of young people inside and outside of formal institutional settings. At the heart of the varied research and curricular projects ranging from writing workshops and photography walks to a theater elective at an alternative to incarceration program represented in this volume is the pursuit of play, imagination, multimodal...
In Arts, Media, and Justice, the aesthetic contours of literacies and communication are explored through a collection of chapters authored by e...
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cena:
205,43 |
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The Place of the Classroom and the Space of the Screen: Relational Pedagogy and Internet Technology
ISBN: 9781433109591 / Angielski / Twarda / 2011 / 186 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the -real- world of physical objects and embodied relations. This book shows these differences to be of central importance for teaching and learning."
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds o...
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cena:
696,70 |
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Learning to Play: Exploring the Future of Education with Video Games
ISBN: 9781433112362 / Angielski / Twarda / 2010 / 221 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration,...
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature am...
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cena:
690,10 |
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Community-Based Multiliteracies and Digital Media Projects: Questioning Assumptions and Exploring Realities
ISBN: 9781433119767 / Angielski / Twarda / 2014 / 260 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Within community-based digital literacies work, a fundamental question remains unanswered: Where are the stories and reflections of the researchers, scholars, and community workers themselves? We have learned much about contexts, discourses, and the multimodal nature of meaning making in literacy and digital media experiences. However, we have learned very little about those who initiate, facilitate, and direct these community-based multiliteracies and digital media projects. In Community-Based Multiliteracies & Digital Media Projects: Questioning Assumptions and Exploring Realities,...
Within community-based digital literacies work, a fundamental question remains unanswered: Where are the stories and reflections of the researchers, s...
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cena:
842,52 |
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Reading Youth Writing: «New» Literacies, Cultural Studies and Education
ISBN: 9781433101779 / Angielski / Miękka / 2008 / 179 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book aims to provide new insights into the complexities of theorizing contemporary adolescent literacies. It proposes a theoretical approach to understanding youth cultural production which addresses several lacunae in the field of new literacy research. Through a series of examinations of youth -writing- both inside and outside of school, the book builds an approach to the study of contemporary youth expression that draws on the theoretical and methodological insights of cultural studies. The voices of youth are central, and both the content and form of what they have to say ground the...
This book aims to provide new insights into the complexities of theorizing contemporary adolescent literacies. It proposes a theoretical approach to u...
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cena:
185,40 |
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Learning to Play: Exploring the Future of Education with Video Games
ISBN: 9781433112355 / Angielski / Miękka / 2010 / 221 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration,...
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature am...
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cena:
205,43 |
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Learning through Digital Game Design and Building in a Participatory Culture; An Enactivist Approach
ISBN: 9781433116780 / Angielski / Miękka / 2014 / 216 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration...
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical p...
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cena:
218,62 |
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Children's Virtual Play Worlds: Culture, Learning, and Participation
ISBN: 9781433118272 / Angielski / Twarda / 2013 / 226 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to...
As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting...
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cena:
736,51 |
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Gamify Your Classroom: A Field Guide to Game-Based Learning
ISBN: 9781433126703 / Angielski / Miękka / 2014 / 263 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book is a field guide on how to implement game-based learning and gamification techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz...
This book is a field guide on how to implement game-based learning and gamification techniques to the everyday teaching. It is a survey of best practi...
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cena:
212,28 |