wyszukanych pozycji: 63
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Learning Through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach
ISBN: 9781433116797 / Angielski / Twarda / 2014 / 216 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students learning of pedagogy and also adult driver s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration...
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical p...
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cena:
844,50 |
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Shimmering Literacies: Popular Culture & Reading & Writing Online
ISBN: 9781433103346 / Angielski / Miękka / 2009 / 221 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, or through rhetorical patterns, popular culture dominates both the form and the content of online reading and writing. In order to understand not only how but why online technologies have changed literacy and popular culture practices, this book looks at online participatory popular culture from MySpace and Facebook pages to fan forums to fan fiction. Interviews and observations reveal the skills and practices students develop, as they sit...
This book examines the powerful role of popular culture in the daily online literacy practices of young people. Whether as subject matter, discourse, ...
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cena:
205,92 |
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Learning to Play: Exploring the Future of Education with Video Games
ISBN: 9781433112362 / Angielski / Twarda / 2010 / 221 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration,...
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature am...
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cena:
691,72 |
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From Digital to Analog: «Agrippa» and Other Hybrids in the Beginnings of Digital Culture
ISBN: 9781433125058 / Angielski / Twarda / 2015 / 287 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the -common sense- assertion that digitization is just another step in the evolution of the culture of the editorial, film and recorded music industries and their enforcement of copyright laws. Digital technologies in contemporary culture have paradoxically undermined and, at the same time, strengthened such practices, provoking an unprecedented quarrel over the possession of, and access to, cultural products. Agustin Berti uses the release of Agrippa (A Book...
From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the -common sense- ...
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cena:
844,50 |
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The Place of the Classroom and the Space of the Screen: Relational Pedagogy and Internet Technology
ISBN: 9781433109591 / Angielski / Twarda / 2011 / 186 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the -real- world of physical objects and embodied relations. This book shows these differences to be of central importance for teaching and learning."
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds o...
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cena:
698,32 |
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Voyage Across a Constellation of Information: Information Literacy in Interest-Driven Learning Communities
ISBN: 9781433118050 / Angielski / Twarda / 2013 / 143 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) What do orcs, elves, and information literacy have to do with each others? Find out in Voyage across a Constellation of Information as we take an in-depth look at information literacy practices (how people find, evaluate, and use information) in the massively multiplayer online game World of Warcraft and its online community. This book teases out real-world information literacy practices by following players as they solve their information needs through collective activity, relying on and building a set of individual and collective practices within the online community....
What do orcs, elves, and information literacy have to do with each others? Find out in Voyage across a Constellation of Information as we take ...
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cena:
852,38 |
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Learning to Play: Exploring the Future of Education with Video Games
ISBN: 9781433112355 / Angielski / Miękka / 2010 / 221 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration,...
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature am...
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cena:
205,92 |
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Reading Youth Writing: «New» Literacies, Cultural Studies and Education
ISBN: 9781433101779 / Angielski / Miękka / 2008 / 179 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) This book aims to provide new insights into the complexities of theorizing contemporary adolescent literacies. It proposes a theoretical approach to understanding youth cultural production which addresses several lacunae in the field of new literacy research. Through a series of examinations of youth -writing- both inside and outside of school, the book builds an approach to the study of contemporary youth expression that draws on the theoretical and methodological insights of cultural studies. The voices of youth are central, and both the content and form of what they have to say ground the...
This book aims to provide new insights into the complexities of theorizing contemporary adolescent literacies. It proposes a theoretical approach to u...
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cena:
185,83 |
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Moving Ideas: Multimodality and Embodied Learning in Communities and Schools
ISBN: 9781433122071 / Angielski / Miękka / 2013 / 261 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on multimodality and literacies, Moving Ideas expands our capacity to understand the embodied dimensions of learning and stretches our repertoires for more artfully describing them. Wresting language away from its historically privileged place at the center of social science research and practice, this collection examines the strategic layering across semiotic modes, challenging educators and researchers to revisit many of our most...
What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on...
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cena:
205,92 |
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Youth Community Inquiry; New Media for Community and Personal Growth
ISBN: 9781433124037 / Angielski / Miękka / 2014 / 198 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions about learning, digital technology, and community engagement through the theory of community inquiry. The settings range from a small farming town, to a mostly immigrant community, to inner-city Chicago, and include youth from ages eight to 20. Going beyond works on social media in a narrow sense, the projects in these settings involve the use of varied technologies, such as GPS/GIS mapping tools, video production, use of archives and databases,...
Youth Community Inquiry offers a detailed look at how young people use new media to help their communities thrive. Chapters address questions a...
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cena:
232,10 |
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The Work of Play: Meaning-Making in Videogames
ISBN: 9781433109065 / Angielski / Twarda / 2011 / 222 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of -serious games- dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on...
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more usefu...
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cena:
751,45 |
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Children's Virtual Play Worlds: Culture, Learning, and Participation
ISBN: 9781433118272 / Angielski / Twarda / 2013 / 226 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to...
As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting...
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cena:
738,23 |
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Moving Ideas: Multimodality and Embodied Learning in Communities and Schools
ISBN: 9781433122088 / Angielski / Twarda / 2013 / 261 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on multimodality and literacies, Moving Ideas expands our capacity to understand the embodied dimensions of learning and stretches our repertoires for more artfully describing them. Wresting language away from its historically privileged place at the center of social science research and practice, this collection examines the strategic layering across semiotic modes, challenging educators and researchers to revisit many of our most...
What does it look and feel like to communicate, create, compose, comprehend, teach, and learn with our bodies? Reaching beyond existing scholarship on...
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cena:
791,63 |
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English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives
ISBN: 9781433119064 / Angielski / Miękka / 2014 / 272 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives is about the fusion of media and narrative, and explores theoretical and practical dimensions of young people s engagement with contemporary forms of text. It showcases a range of critical interpretative approaches for integrating multimedia narratives into English teaching contexts, including animated films such as Shaun Tan s The Lost Thing, digital novels such as Inanimate Alice and 5 Haitis, and a virtual treatment of Shakespeare s Macbeth. English...
English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives is about the fusion of media and narrati...
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cena:
219,14 |
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Digital Content Creation: Perceptions, Practices and Perspectives
ISBN: 9781433106965 / Angielski / Twarda / 2010 / 323 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people s rapid adoption of a variety of social software applications serves to challenge existing forms of communication for learning, since these innovations allow and assume users own creation, sharing, and editing of content. This volume presents advanced research on digital content creation, its socio-cultural contexts, and educational consequences. In the midst of ubiquitous commercial hype about digital innovation, as well as policy concerns, the volume offers the...
The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people s rapid adoption of a ...
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cena:
698,32 |
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Making New Media: Creative Production and Digital Literacies
ISBN: 9781433100864 / Angielski / Twarda / 2009 / 170 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) Making New Media offers a series of case studies from the author s work with students and teachers from the mid-90s to the present day, charting the dramatic rise of new media in schools. Work across a wide range of media is presented: computer animation, digital video and film, computer games and machinima. The author tackles the vital contemporary themes of literacy and creativity, making an innovative argument for the combination of traditions of social semiotics and cultural studies in the study of literacy and new media. This volume should be read by every undergraduate and...
Making New Media offers a series of case studies from the author s work with students and teachers from the mid-90s to the present day, chartin...
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cena:
591,81 |
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Gamify Your Classroom: A Field Guide to Game-Based Learning
ISBN: 9781433126710 / Angielski / Twarda / 2014 / 263 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) This book is a field guide on how to implement game-based learning and -gamification- techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan...
This book is a field guide on how to implement game-based learning and -gamification- techniques to the everyday teaching. It is a survey of best prac...
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cena:
791,63 |
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Designing Online Communities: How Designers, Developers, Community Managers, and Software Structure Discourse and Knowledge Production on the Web
ISBN: 9781433128479 / Angielski / Twarda / 2015 / 139 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) Discussion on the Web is mediated through layers of software and protocols. As scholars increasingly study communication and learning on the Internet, it is essential to consider how site administrators, programmers, and designers create interfaces and enable functionality. The managers, administrators, and designers of online communities can turn to more than 20 years of technical books for guidance on how to design online communities toward particular objectives. Through analysis of this how-to literature, Designing Online Communities explores the discourse of design and...
Discussion on the Web is mediated through layers of software and protocols. As scholars increasingly study communication and learning on the Internet,...
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cena:
791,63 |
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The Work of Play: Meaning-Making in Videogames
ISBN: 9781433109058 / Angielski / Miękka / 2011 / 222 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of -serious games- dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on...
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more usefu...
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cena:
199,05 |
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The Place of the Classroom and the Space of the Screen; Relational Pedagogy and Internet Technology
ISBN: 9781433109584 / Angielski / Miękka / 2011 / 186 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych (Bez gwarancji dostawy przed świętami) This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the -real- world of physical objects and embodied relations. This book shows these differences to be of central importance for teaching and learning."
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds o...
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cena:
192,70 |