wyszukanych pozycji: 11
Challenges and Solutions in Smart Learning: Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China
ISBN: 9789811087424 / Angielski / Twarda / 2018 / 146 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
650,86 zł |
Learning by Playing: Game-Based Education System Design and Development: 4th International Conference on E-Learning and Games, Edutainment 2009, Banff
ISBN: 9783642033636 / Angielski / Miękka / 2009 / 579 str. Termin realizacji zamówienia: ok. 20 dni roboczych. With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of Edutainment has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of...
With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality techno...
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cena:
421,13 zł |
Foundations and Trends in Smart Learning: Proceedings of 2019 International Conference on Smart Learning Environments
ISBN: 9789811369070 / Angielski / Twarda / 2019 / 194 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
574,29 zł |
Challenges and Solutions in Smart Learning: Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China
ISBN: 9789811342271 / Angielski / Miękka / 2019 / 146 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
650,86 zł |
Learning Culture and Language through ICTs: Methods for Enhanced Instruction
ISBN: 9781605661667 / Angielski / Twarda / 2009 / 392 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. In general, teaching languages can prove difficult to most without suitable teaching materials and instructors. Fortunately, e-learning courses make student learning of both language and culture easier through information communication technologies. Learning Culture and Language through ICTs: Methods for Enhanced Instruction offers students, instructors, and researchers an authoritative reference to the current progress of language and cultural e-learning. A high quality collection for libraries and academicians, this book covers pertinent topics such as second language learning and computer...
In general, teaching languages can prove difficult to most without suitable teaching materials and instructors. Fortunately, e-learning courses make s...
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cena:
1124,68 zł |
Smart Learning Environments
ISBN: 9783662444467 / Angielski / Twarda / 2014 / 219 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal...
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobil...
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cena:
382,84 zł |
Smart Learning Environments
ISBN: 9783662525821 / Angielski / Miękka / 2016 / 219 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning.
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobil...
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cena:
382,84 zł |
Data Analytics Approaches in Educational Games and Gamification Systems
ISBN: 9789813293342 / Angielski / Twarda / 2019 / 255 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
382,84 zł |
Transactions on Edutainment VIII
ISBN: 9783642314384 / Angielski / Miękka / 2012 / 280 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International...
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investi...
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cena:
191,40 zł |
Data Analytics Approaches in Educational Games and Gamification Systems
ISBN: 9789813293373 / Angielski / Miękka / 2020 / 255 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
382,84 zł |
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2
ISBN: 9783642234552 / Angielski / Miękka / 2011 / 560 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based... This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwa... |
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cena:
191,40 zł |