wyszukanych pozycji: 6
Cambridge Lower Secondary Complete English 9: Teacher Handbook (Second Edition)
ISBN: 9781382019477 / Angielski / Miękka / 2022 / 160 str. Termin realizacji zamówienia: ok. 30 dni roboczych. |
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cena:
369,80 zł |
Evaluating and Measuring the Value, Use and Impact of Digital Collections
ISBN: 9781856047203 / Angielski / Miękka / 2011 / 218 str. Termin realizacji zamówienia: ok. 22 dni roboczych. Brings together a group of international experts to consider the following key issues: What is the role of digital resources in the research life cycle? Do the arts and humanities face a 'data deluge'? How are digital collections to be sustained over the long term? What is the role of digital collections in the 'digital economy'?
Brings together a group of international experts to consider the following key issues: What is the role of digital resources in the research life cycl...
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cena:
367,98 zł |
Virtual Representation of the Past
ISBN: 9781138259959 / Angielski / Miękka / 2016 / 276 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
262,78 zł |
Outstanding Leadership in Special Educational Needs
ISBN: 9780367471071 / Twarda / 2024 / 256 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
709,67 zł |
Outstanding Leadership in Special Educational Needs
ISBN: 9780367471156 / Miękka / 2024 / 256 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
131,37 zł |
Critical Gaming: Interactive History and Virtual Heritage
ISBN: 9781472422903 / Angielski / Twarda / 2015 / 232 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book...
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital h...
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cena:
709,67 zł |