wyszukanych pozycji: 2
Monte Carlo Methods in Global Illumination - Photo-realistic Rendering with Randomization
ISBN: 9783836479196 / Angielski / Miękka / 2008 / 136 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. This book discusses Monte Carlo algorithms and their application to solve the global illumination rendering problem of computer graphics. Mathematically, photo-realistic rendering is equivalent to the solution of an integral equation that can be successfully attacked by Monte Carlo integration techniques. The book first discusses the theory of light-surface interaction and the equations that describe materials and the transfer of the illumination. We examine Monte Carlo and quasi-Monte Carlo approaches, which can be used to solve these equations. A considerable space is devoted to variance...
This book discusses Monte Carlo algorithms and their application to solve the global illumination rendering problem of computer graphics. Mathematical...
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cena:
267,62 zł |
GPU-Based Techniques for Global Illumination Effects
ISBN: 9783031795244 / Angielski / Miękka / 2008 / 275 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important...
This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror re...
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cena:
154,18 zł |