wyszukanych pozycji: 22
![]() |
Hellish Playground
ISBN: 9798515792688 / Angielski / Miękka / 2021 / 612 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
101,16 |
![]() |
Game Inverse Kinematics: A Practical Introduction
ISBN: 9798670628204 / Angielski / Miękka / 2020 / 132 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
284,34 |
![]() |
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
ISBN: 9798320006857 / Angielski / Miękka / 2024 / 282 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
202,27 |
![]() |
UserScripts in 20 Minutes: (Coffee Break Series)
ISBN: 9798329913521 / Angielski / Miękka / 2024 / 138 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
141,41 |
![]() |
Game Animation Techniques: A Practical Introduction
ISBN: 9781523210688 / Angielski / Miękka / 2016 / 120 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. One of the most challenging tasks in computer games is the generation of smooth, coherent, controllable movement. This enable us to synthesize worlds that are immersive and engaging. Worlds that are not just visually attractive' but also move and change in an aesthetically pleasing manner. This textbook is designed to introduce the reader in a practical sense to the exciting topic of animation for use in virtual environments. Organized around the central concept of motion, the book includes numerous examples in the body of the text as well as showing limitations and engineering workarounds to...
One of the most challenging tasks in computer games is the generation of smooth, coherent, controllable movement. This enable us to synthesize worlds ...
|
cena:
64,70 |
![]() |
WebGPU Gone Wrong
ISBN: 9798340203816 / Angielski / Miękka / 2024 / 148 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
121,35 |
![]() |
Kinematics and Dynamics
ISBN: 9781539595496 / Angielski / Miękka / 2020 / 128 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
266,85 |
![]() |
Little Black Book of Ray-Tracing and Path-Tracing
ISBN: 9798307723395 / Angielski / Miękka / 2025 / 142 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
182,04 |
![]() |
WebGPU Development Pixels: Shader Programming
ISBN: 9798304169462 / Angielski / Miękka / 2024 / 150 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
202,27 |
![]() |
WebGPU Compute
ISBN: 9798326959423 / Angielski / Miękka / 2024 / 398 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
606,89 |
![]() |
Kids' Book of Mazes
ISBN: 9798335018135 / Angielski / Miękka / 2024 / 136 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
28,29 |
![]() |
Game Collision Detection: A Practical Introduction
ISBN: 9781511964104 / Angielski / Miękka / 2015 / 148 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Collision detection is a challenging and important multi-discipline problem in robotics, medical analysis and most importantly video games. Collision detection is not just a true or false answer to the question if two objects are touching, it is essential to detect the physical geometric data between objects and the environment accurately, such as, contact points, penetration depths, and separating normals. In fact, not only does the collision data need to be accurate for games, it needs to be fast. We explain collision detection algorithm principles and implementation details for use in...
Collision detection is a challenging and important multi-discipline problem in robotics, medical analysis and most importantly video games. Collision ...
|
cena:
186,08 |
![]() |
Introduction to Computer Graphics and the Vulkan API: Third Edition
ISBN: 9781729529188 / Angielski / Miękka / 2018 / 284 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
525,97 |
![]() |
Regular Expression Crossword Puzzles: Exercise Book
ISBN: 9798874411305 / Angielski / Miękka / 2024 / 124 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
80,88 |
![]() |
JavaScript D3 in 20 Minutes: (Coffee Break Series)
ISBN: 9798451313169 / Angielski / Miękka / 2021 / 112 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
76,84 |
![]() |
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
ISBN: 9798325200830 / Angielski / Miękka / 2024 / 252 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
513,83 |
![]() |
WebGPU Development Cookbook
ISBN: 9798334176218 / Angielski / Miękka / 2024 / 268 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
347,93 |
![]() |
Computational Game Dynamics: Principles & Practice
ISBN: 9781501018398 / Angielski / Miękka / 2015 / 110 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realistic, engaging, and interactive environments. Computational Game Dynamics: Principles & Practice, presents an introduction to dynamic simulations for real-time gaming environments. We show simplified implementation examples in conjunction with key theoretical concepts to help the readers gain a practical understanding, while outlining pitfalls and engineering challenges. The readers are acquainted with basic principles all the way through to...
Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realisti...
|
cena:
161,81 |
![]() |
Vulkan Graphics API: in 20 Minutes (Coffee Break Series)
ISBN: 9781535124850 / Angielski / Miękka / 2016 / 134 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, su...
|
cena:
121,35 |
![]() |
Inverse Kinematics Essentials
ISBN: 9798871884348 / Angielski / Miękka / 2023 / 134 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
cena:
521,96 |