wyszukanych pozycji: 6
Gaming and the Divine: A New Systematic Theology of Video Games
ISBN: 9780367786731 / Angielski / Miękka / 2021 / 266 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
207,43 zł |
Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein
ISBN: 9781978715516 / Angielski Termin realizacji zamówienia: ok. 30 dni roboczych. |
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cena:
442,26 zł |
The Sacred & the Digital: Critical Depictions of Religions in Video Games
ISBN: 9783038978305 / Angielski / Miękka / 2019 / 182 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. |
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cena:
243,96 zł |
Gaming and the Divine: A New Systematic Theology of Video Games
ISBN: 9781138579569 / Angielski / Twarda / 2019 / 266 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian...
This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifac...
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cena:
700,25 zł |
Video Games as Art
ISBN: 9783110735130 / Angielski / Twarda / 2022 / 123 str. Termin realizacji zamówienia: ok. 22 dni roboczych. Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of...
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cena:
429,71 zł |
Video Games as Art: A Communication-Oriented Perspective on the Relationship Between Gaming and the Art
ISBN: 9783111523187 / Angielski Termin realizacji zamówienia: ok. 22 dni roboczych. |
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cena:
64,27 zł |