wyszukanych pozycji: 10
Advances in Computer-Supported Learning
ISBN: 9781599043555 / Angielski / Twarda / 2006 / 376 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. The Internet and growth of computer networks have eliminated geographic barriers, creating an environment where education can be brought to a student no matter where that student may be. The success of distance learning programs and the availability of many Web-supported applications and multimedia resources have increased the effectiveness of computer-supported learning. However, technology continues to grow and keeping up with the latest trends can be difficult. Advances in Computer-Supported Learning clarifies the new technologies, applications, and research in computer-supported learning....
The Internet and growth of computer networks have eliminated geographic barriers, creating an environment where education can be brought to a student ...
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cena:
522,56 zł |
Designing Solutions-Based Ubiquitous and Pervasive Computing: New Issues and Trends
ISBN: 9781615208432 / Angielski / Twarda / 2010 / 366 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. "This book provides a general overview about research on ubiquitous and pervasive computing and its applications, discussing the recent progress in this area and pointing out to scholars what they should do (best practices) and should not do (bad practices)"--Provided by publisher.
"This book provides a general overview about research on ubiquitous and pervasive computing and its applications, discussing the recent progress in th...
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cena:
1045,70 zł |
UniVirtual - Ambiente Virtual 3D Multiagente com Recomendação de OA's : Ofertando objetos de aprendizagem de forma personalizada em um campus universitário tridimensional
ISBN: 9783330198975 / Portugalski / Miękka / 2017 / 96 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
183,08 zł |
Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
ISBN: 9781522501251 / Angielski / Twarda / 2016 / 704 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. Presents the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is designed for researchers, developers, upper-level students, and educators.
Presents the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings e...
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cena:
1365,22 zł |
Joueur Youubi
ISBN: 9786206076988 / Francuski / Miękka / 60 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. L'objectif était de concevoir, développer et évaluer une application utilisant des éléments d'apprentissage en ligne et intégrant des éléments de gamification, appelée ici Youubi Gamer, en utilisant les services API de Youubi, et d'analyser les impacts sur les pratiques et stratégies d'apprentissage adoptées par ses utilisateurs. Pour atteindre l'objectif fixé, la méthode a été divisée en deux phases. Dans la première phase, on a eu recours à la pensée design, composée de quatre étapes. L'immersion, le brainstorming d'idées, le prototypage et la mise en oeuvre. La...
L'objectif était de concevoir, développer et évaluer une application utilisant des éléments d'apprentissage en ligne et intégrant des éléments...
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cena:
183,08 zł |
Giocatore Youubi
ISBN: 9786206076995 / Włoski / Miękka / 56 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
183,08 zł |
Youubi-Spieler
ISBN: 9786206076957 / Niemiecki / Miękka / 60 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. Als Ziel wurde festgelegt, eine Anwendung zu entwerfen, zu entwickeln und zu evaluieren, die U-Learning-Elemente verwendet und Gamification-Elemente integriert, hier Youubi Gamer genannt, wobei die Youubi API-Dienste genutzt werden, und die Auswirkungen auf die Lernpraktiken und -strategien der Nutzer zu analysieren. Um das gesetzte Ziel zu erreichen, wurde die Methode in zwei Phasen unterteilt. In der ersten Phase wurde das Design Thinking angewendet, das aus vier Phasen besteht. Eintauchen, Brainstorming von Ideen, Prototyping und Umsetzung. In der zweiten Phase der Methode wurden...
Als Ziel wurde festgelegt, eine Anwendung zu entwerfen, zu entwickeln und zu evaluieren, die U-Learning-Elemente verwendet und Gamification-Elemente i...
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cena:
183,08 zł |
Youubi Gamer
ISBN: 9786206076964 / Angielski / Miękka / 56 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. It was established as an objective to design, develop and evaluate an application that uses u-learning elements that integrates gamification elements, called here Youubi Gamer, making use of the Youubi API services, and analyse the impacts on the learning practices and strategies adopted by its users. To achieve the established goal, the method was divided into two phases. In the first phase, design thinking was used, composed of four stages. Immersion, brainstorming of ideas, prototyping and implementation. The second phase of the method makes use of qualitative and quantitative techniques...
It was established as an objective to design, develop and evaluate an application that uses u-learning elements that integrates gamification elements,...
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cena:
183,08 zł |
Youubi Gamer : Aplicação baseada em gamificação e geolocalização
ISBN: 9786139655564 / Portugalski Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
183,08 zł |
Treinando Estudantes de Medicina em Casos Clínicos : Um Estudo de Caso Usando Jogos Sérios
ISBN: 9783639696189 / Portugalski / Miękka / 2016 / 88 str. Termin realizacji zamówienia: ok. 10-14 dni roboczych. |
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cena:
164,72 zł |