wyszukanych pozycji: 17
Playing with the Past: Into the Future
ISBN: 9783031109317 / Angielski / Twarda / 2023 / 226 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). InPlaying with the Past: Into the FutureErik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the first edition with new...
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive trav...
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653,90 zł |
Playing with the Past
ISBN: 9781447125952 / Angielski / Miękka / 2012 / 214 str. Termin realizacji zamówienia: ok. 20 dni roboczych. This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves this through a close study of the interactive design principles at work behind both real and virtual places.
This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves thi...
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384,63 zł |
Screen Tourism and Affective Landscapes: The Real, the Virtual, and the Cinematic
ISBN: 9781032355955 / Angielski / Twarda / 2022 / 288 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
648,38 zł |
Critical Gaming: Interactive History and Virtual Heritage
ISBN: 9780367598211 / Angielski / Miękka / 2024 / 232 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
197,05 zł |
Game Mods: Design, Theory and Criticism
ISBN: 9781300540618 / Angielski / Miękka / 2012 / 200 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and...
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a ...
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cena:
75,64 zł |
Organic Design in Twentieth-Century Nordic Architecture
ISBN: 9780415787260 / Angielski / Twarda / 2019 / 262 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
700,25 zł |
Screen Tourism and Affective Landscapes: The Real, the Virtual, and the Cinematic
ISBN: 9781032355962 / Angielski / Miękka / 2022 / 288 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
186,68 zł |
Playing with the Past: Into the Future
ISBN: 9783031109348 / Angielski Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
653,90 zł |
Organic Design in Twentieth-Century Nordic Architecture
ISBN: 9780415787284 / Angielski / Miękka / 2019 / 262 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
207,43 zł |
Rethinking Virtual Places
ISBN: 9780253058355 / Angielski / Miękka / 2021 / 264 str. Termin realizacji zamówienia: ok. 22 dni roboczych. |
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cena:
145,18 zł |
Rethinking Virtual Places
ISBN: 9780253058348 / Angielski / Twarda / 2021 / 264 str. Termin realizacji zamówienia: ok. 22 dni roboczych. |
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cena:
321,59 zł |
Virtual Heritage: A Guide
ISBN: 9781914481000 / Angielski / Miękka / 2021 / 152 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. |
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cena:
121,96 zł |
The Phenomenology of Real and Virtual Places
ISBN: 9781032094366 / Angielski / Miękka / 2021 / 262 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
207,43 zł |
The Phenomenology of Real and Virtual Places
ISBN: 9781138094079 / Angielski / Twarda / 2018 / 246 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
700,25 zł |
Cultural Heritage Infrastructures in Digital Humanities
ISBN: 9781472447128 / Angielski / Twarda / 2018 / 172 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Agiatis Benardou is a member of the Digital Curation Unit, IMIS - Athena Research Centre, Greece. Erik Champion is Professor of Cultural Visualisation at Curtin University, Australia. Costis Dallas is Director of Museum Studies and Associate Professor at the Faculty of Information at the University of Toronto, Canada. Lorna Hughes is at the University of Glasgown and is co-editor of the Digital Research in the Arts and Humanities series.
Agiatis Benardou is a member of the Digital Curation Unit, IMIS - Athena Research Centre, Greece. Erik Champion is Professor of Cultural Visualisation...
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cena:
700,25 zł |
Cultural Heritage Infrastructures in Digital Humanities
ISBN: 9780367880415 / Angielski / Miękka / 2019 / 172 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
207,43 zł |
Critical Gaming: Interactive History and Virtual Heritage
ISBN: 9781472422903 / Angielski / Twarda / 2015 / 232 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book...
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital h...
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cena:
700,25 zł |