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wyszukanych pozycji: 10

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 3d game engine design: a practical approach to real-time computer graphics  Eberly, David 9780122290633
3d game engine design: a practical approach to real-time computer graphics

ISBN: 9780122290633 / Angielski / Twarda / 2006 / 1040 str.

ISBN: 9780122290633/Angielski/Twarda/2006/1040 str.

Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami)
David H. Eberly
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.
In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more...
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standa...
cena: 488,78 zł

 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic David H. Eberly 9780122290640
3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic

ISBN: 9780122290640 / Angielski / Twarda / 2004 / 736 str.

ISBN: 9780122290640/Angielski/Twarda/2004/736 str.

Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami)
David H. Eberly
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to...
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly beca...
cena: 659,85 zł

 game physics  Eberly, David H. 9780123749031
game physics

ISBN: 9780123749031 / Angielski / Twarda / 2010 / 902 str.

ISBN: 9780123749031/Angielski/Twarda/2010/902 str.

Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami)
David H. Eberly

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid...

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly ...

cena: 488,78 zł

 Ridges in Image and Data Analysis David H. Eberly D. Eberly 9780792342687
Ridges in Image and Data Analysis

ISBN: 9780792342687 / Angielski / Twarda / 1996 / 215 str.

ISBN: 9780792342687/Angielski/Twarda/1996/215 str.

Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami)
David H. Eberly; D. Eberly
The concept of ridges has appeared numerous times in the image processing liter ature. Sometimes the term is used in an intuitive sense. Other times a concrete definition is provided. In almost all cases the concept is used for very specific ap plications. When analyzing images or data sets, it is very natural for a scientist to measure critical behavior by considering maxima or minima of the data. These critical points are relatively easy to compute. Numerical packages always provide support for root finding or optimization, whether it be through bisection, Newton's method, conjugate...
The concept of ridges has appeared numerous times in the image processing liter ature. Sometimes the term is used in an intuitive sense. Other times a...
cena: 403,47 zł

 Mathematical Problems from Combustion Theory Jerrold Bebernes David Eberly 9781461288725
Mathematical Problems from Combustion Theory

ISBN: 9781461288725 / Angielski / Miękka / 2013 / 178 str.

ISBN: 9781461288725/Angielski/Miękka/2013/178 str.

Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami)
Jerrold Bebernes; David Eberly
This monograph evolved over the past five years. It had its origin as a set of lecture notes prepared for the Ninth Summer School of Mathematical Physics held at Ravello, Italy, in 1984 and was further refined in seminars and lectures given primarily at the University of Colorado. The material presented is the product of a single mathematical question raised by Dave Kassoy over ten years ago. This question and its partial resolution led to a successful, exciting, almost unique interdisciplinary col- laborative scientific effort. The mathematical models described are often times deceptively...
This monograph evolved over the past five years. It had its origin as a set of lecture notes prepared for the Ninth Summer School of Mathematical Phys...
cena: 201,72 zł

 Gpgpu Programming for Games and Science Eberly, David H. 9781466595354
Gpgpu Programming for Games and Science

ISBN: 9781466595354 / Angielski / Twarda / 2014 / 469 str.

ISBN: 9781466595354/Angielski/Twarda/2014/469 str.

Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami)
David H. Eberly

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11

GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:

  • Robustness
  • Accuracy
  • Speed
  • Quality source code that is easily maintained, reusable, and readable

The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit...

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11

GPGPU Programming for Games and Science demons...

cena: 659,85 zł

 Gpgpu Programming for Games and Science David H. Eberly 9780367659097
Gpgpu Programming for Games and Science

ISBN: 9780367659097 / Angielski / Miękka / 2020 / 469 str.

ISBN: 9780367659097/Angielski/Miękka/2020/469 str.

Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami)
David H. Eberly
cena: 219,90 zł

 Mathematical Problems from Combustion Theory Jerrold Bebernes David Eberly 9780387971049
Mathematical Problems from Combustion Theory

ISBN: 9780387971049 / Angielski / Twarda / 1989 / 178 str.

ISBN: 9780387971049/Angielski/Twarda/1989/178 str.

Termin realizacji zamówienia: ok. 22 dni roboczych (Bez gwarancji dostawy przed świętami)
Jerrold Bebernes; David Eberly
This monograph evolved over the past five years. It had its origin as a set of lecture notes prepared for the Ninth Summer School of Mathematical Physics held at Ravello, Italy, in 1984 and was further refined in seminars and lectures given primarily at the University of Colorado. The material presented is the product of a single mathematical question raised by Dave Kassoy over ten years ago. This question and its partial resolution led to a successful, exciting, almost unique interdisciplinary col- laborative scientific effort. The mathematical models described are often times deceptively...
This monograph evolved over the past five years. It had its origin as a set of lecture notes prepared for the Ninth Summer School of Mathematical Phys...
cena: 201,72 zł

 Virginia Woolf and Trauma: Embodied Texts Suzette Henke, David Eberly 9780944473795
Virginia Woolf and Trauma: Embodied Texts

ISBN: 9780944473795 / Angielski / Miękka / 2007 / 328 str.

ISBN: 9780944473795/Angielski/Miękka/2007/328 str.

Termin realizacji zamówienia: ok. 16-18 dni roboczych (Bez gwarancji dostawy przed świętami)
Suzette Henke;David Eberly
A timely contribution to one of the most contentious areas in Woolf studies, Virginia Woolf and Trauma extends existing scholarship on both Woolf and narratives of trauma in provocative and challenging ways. With contributions by 11 leading scholars, this is an essential addition to any library collection on Woolf, modernism, and the study of trauma in twentieth-century literature.
A timely contribution to one of the most contentious areas in Woolf studies, Virginia Woolf and Trauma extends existing scholarship on both Woolf and ...
cena: 129,48 zł

 Geometric Tools for Computer Graphics Philip Schneider David H. Eberly David Eberly 9781558605947
Geometric Tools for Computer Graphics

ISBN: 9781558605947 / Angielski / Twarda / 2002 / 1056 str.

ISBN: 9781558605947/Angielski/Twarda/2002/1056 str.

Termin realizacji zamówienia: ok. 30 dni roboczych (Bez gwarancji dostawy przed świętami)
Philip Schneider; David H. Eberly; David Eberly


Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.


If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you...


Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for ...

cena: 439,85 zł


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