wyszukanych pozycji: 7
Motion in Games: First International Workshop, MIG 2008, Utrecht, the Netherlands, June 14-17, 2008, Revised Papers
ISBN: 9783540892199 / Angielski / Miękka / 2008 / 257 str. Termin realizacji zamówienia: ok. 20 dni roboczych. FromJune14-17,2008, theCenterforAdvancedGamingandSimulation(AGS), UtrechtUniversity, incollaborationwiththeNLGDFestivalofGames, organized a Workshop on Motion in Games in Utrecht. Motion plays a crucial role in c- puter games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. - tion is currently studied in many di?erent areas of research, including graphics and animation, gametechnology, robotics, simulation, computer vision, and...
FromJune14-17,2008, theCenterforAdvancedGamingandSimulation(AGS), UtrechtUniversity, incollaborationwiththeNLGDFestivalofGames, organized a Workshop o...
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cena:
195,42 zł |
Motion in Games: Second International Workshop, MIG 2009, Zeist, the Netherlands, November 21-24, 2009
ISBN: 9783642103469 / Angielski / Miękka / 2009 / 269 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21-24, 2009 in Zeist, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research,...
Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during Novem...
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cena:
195,42 zł |
Building JavaScript Games: For Phones, Tablets, and Desktop
ISBN: 9781430265382 / Angielski / Miękka / 2014 / 444 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you'll develop from reading this book are:
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript an... |
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cena:
332,24 zł |
Swift Game Programming for Absolute Beginners
ISBN: 9781484206515 / Angielski / Miękka / 2015 / 380 str. Termin realizacji zamówienia: ok. 20 dni roboczych. "Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time - a double win The four games you'll develop while reading this book are:
"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provid... |
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cena:
175,88 zł |
Learning C# by Programming Games
ISBN: 9783662592519 / Angielski / Twarda / 2019 / 512 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
195,42 zł |
Learning C# by Programming Games
ISBN: 9783662592540 / Angielski / Miękka / 2020 / 512 str. Termin realizacji zamówienia: ok. 20 dni roboczych. |
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cena:
195,42 zł |
Learning C# by Programming Games
ISBN: 9783642365799 / Angielski / Twarda / 2013 / 443 str. Termin realizacji zamówienia: ok. 20 dni roboczych. Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation,... Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through ... |
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cena:
195,42 zł |