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Kategorie szczegółowe BISAC

The Way We Play: Theory of Game Design

ISBN-13: 9781484287880 / Angielski / Miękka / 2022 / 228 str.

Michael Killick
The Way We Play: Theory of Game Design Michael Killick 9781484287880 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

The Way We Play: Theory of Game Design

ISBN-13: 9781484287880 / Angielski / Miękka / 2022 / 228 str.

Michael Killick
cena 173,37
(netto: 165,11 VAT:  5%)

Najniższa cena z 30 dni: 171,00
Termin realizacji zamówienia:
ok. 16-18 dni roboczych.

Darmowa dostawa!

Beginner to Intermediate level

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games. Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production. What You Will Learn

  • Understand theories within games design
  • Grasp what it takes to design and create your first game
  • Look back at previous popular games and what made them so great
  • Cover all aspects of design to allow you to begin designing your first video game
Who Is This Book For:Anyone who would like to explore the fundamentals of game design and the theory behind it. This is also a chance to learn what goes into a game and how a game can be designed to be fun.

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Games
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484287880
Rok wydania:
2022
Dostępne języki:
Ilość stron:
228
Waga:
0.44 kg
Wymiary:
25.4 x 17.78 x 1.35
Oprawa:
Miękka
Dodatkowe informacje:
Wydanie ilustrowane

Chapter 1:  What is a Game? What is their history?

Sub – Topics:
- Famous and well-known games, what made them so successful
- How to understand a video game and what to look for
- Look back at previous consoles
- Earliest video games
- What worked and what didn’t
- A look at where we’re at now

Chapter 2: Under the Hood
Sub - Topics:
- Job roles
- What you can do within the industry
- How to best prepare yourself for the future

Chapter 3: Paper to Screen
Sub - Topics:
- Cameras, controls, and characters
- Designing your game
- Setting up goals
- Setting a narrative

Chapter 4: Designing a 3D Character Controller
Sub - Topics:
- Cameras and controls
- C# programming/scripting
- Using Unity
- Common terms within Unity

Chapter 5: Rule the World: Level Design
Sub - Topics:
- Mapping
- Making your world fun and engaging
- Bringing the world to life

Chapter 6: Friend or Foe? Enemy Design
Sub - Topics:
- What makes a good enemy?
- How to design a foe
- Obstacles
- Weapons and abilities

Chapter 7: MCM: Mechanics, Combat, and Multiplayer
Sub - Topics:
- Multiplayer design
- Mechanics and their importance to video games
- Enemies and their combat

Chapter 8: 2D Games Design within Unity
Sub - Topics:
- Unity 2D design
- How to implement enemies
- Tilemap tutorial

Chapter 9: What to Avoid?
Sub - Topics:
- What to be on the lookout for when designing a video game
- What pitfalls can be avoided to make a successful game

Chapter 10: Accessibility in Games
Sub - Topics:
- How to be inclusive in games design
- What is accessibility within games design

Chapter 11: Conclusion: The End. Or Your Beginning?
Sub - Topics:
- Final summary and looking forward

Michael Killick is a Games Design Teacher, Games Designer, and BAFTA Nominated Young Games Design Mentor. He is currently the lead of a Level 3 Games Development course and the student publishing company, Rizing Games, which offers students the chance to develop and release their mobile and console games to global markets. It’s his job to work with upcoming games designers to show them what they need to know to create their first video games and how they can publish these to the wider gaming world. Due to his work within games development and the support he has provided to young people, he has been chosen to be a BAFTA Member to continue his support for upcoming games designers.

Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development.

The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling points in a competitive gaming field. As you progress further into the book, BAFTA Nominated Young Games Design Mentor Michael Killick walks you through the more technical aspects of game development and shares techniques that will enable you to take your first steps in designing your own games.

Upon completing this book, you will have a firm understanding of the gaming industry, from theory through design and production.

You will:

  • Understand theories within games design
  • Grasp what it takes to design and create your first game
  • Analyze popular games and what made them so great
  • Cover all aspects of design to allow you to begin designing your first video game



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