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Kategorie szczegółowe BISAC

Return to the Interactive Past: The Interplay of Video Games and Histories

ISBN-13: 9789088909122 / Angielski / Miękka / 2021 / 200 str.

Csilla E. Ariese-Vandemeulebroucke; Krijn Boom; Angus A. a. Mol
Return to the Interactive Past: The Interplay of Video Games and Histories Csilla E. Ariese-Vandemeulebroucke Krijn Boom Angus A. a. Mol 9789088909122 Sidestone Press - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Return to the Interactive Past: The Interplay of Video Games and Histories

ISBN-13: 9789088909122 / Angielski / Miękka / 2021 / 200 str.

Csilla E. Ariese-Vandemeulebroucke; Krijn Boom; Angus A. a. Mol
cena 169,68
(netto: 161,60 VAT:  5%)

Najniższa cena z 30 dni: 168,98
Termin realizacji zamówienia:
ok. 30 dni roboczych
Dostawa w 2026 r.

Darmowa dostawa!
Kategorie:
Nauka, Ekonomia i biznes
Kategorie BISAC:
Computers > Programming - Games
Social Science > Archaeology
Science > History
Wydawca:
Sidestone Press
Język:
Angielski
ISBN-13:
9789088909122
Rok wydania:
2021
Ilość stron:
200
Oprawa:
Miękka
Wolumenów:
01

Dr Csilla E. Ariese is a museologist with an interest in decolonial practices, community engagement, maritime archaeology, and video games. Her PhD dissertation (2018, Leiden University) explored Caribbean museums and the practices and processes through which they engage with a diversity of communities. Her recent postdoctoral research at the University of Amsterdam focused on the Amsterdam Museum and how it deals with the colonial pasts of its collections and the city. She is a co-founder of the VALUE Foundation, among others organizing the RoMeincraft project and curating the Culture Arcade exhibition. Her publications span the topics of decolonizing museums, Caribbean museums, interactive pasts, and VOC shipwrecks in Australia. Dr Krijn Boom started his career with a PhD on the sociocultural impact of public activities in archaeology. Subsequently, he was a post-doctoral researcher in heritage management at the Faculty of Archaeology of Leiden University and Project Manager Blended Learning at the University of Amsterdam. Krijn also co-founded the VALUE project - for research and outreach on the past, heritage, and video games. Currently, Krijn is an education consultant and publisher for Acco, a Flemish academic publishing company. Here, he combines his love for digital innovations in the didactic process with established media, in an ongoing quest to find the optimal ways to transfer knowledge and engage audiences. Bram van den Hout is a researcher and data manager at the International Institute of Social History and his fields of interest are slavery, piracy, and violence in the Dutch East Indian Company. Through the VALUE Foundation he also explores the intersection between video games and history. He co-authored the book Testimonies of Enslavement: Sources on Slavery from the Indian Ocean World (2020) and three articles all on slavery and the slave trade within and around the city of Cochin on the Southwest Indian coast, at the time controlled by the Dutch East India Company. Dr Angus Mol is an assistant professor at the Leiden University Centre for Digital Humanities. Here he teaches and does research, not only on how digital tools can be used in the study of cultures and societies, but also how digital media shape our engagement with the present and past. With a background in archaeology and as a co-founder of VALUE, his research and outreach specifically address the intersections of the past and video games. His previous publications have appeared at Sidestone Press and a number of international journals and handbooks. These include the first Interactive Past volume as well as work in theoretical and Caribbean archaeology and network studies. He also writes blogs and produces other media as Dr. Random on VALUE's Interactive Pasts website. Aris Politopoulos is a lecturer for the Archaeology of the Ancient Near East at the Faculty of Archaeology, Leiden University, and a postdoctoral researcher at the Leiden University Center for Arts in Society working on the Past-at-Play Lab project. His research focuses on ancient Near Eastern empires, the archaeology of the Eastern Mediterranean, the archaeology of Play, and the archaeological study of video games. He is also a co-founding member of the VALUE Foundation and has published extensively on the topic of video games and archaeology.



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