Chapter 1: A Good Game Chapter Goal: Learn about the most successful video games franchises of all time No of pages: 15
Chapter 2: Game Developer's Battlestation Chapter Goal: The basics of computer hardware from a developer's perspective No of pages: 5
Chapter 3: Game Maker's Lexicon – Level One Chapter Goal: Concepts and jargon used in game creation for the beginner No of pages 29
Chapter 4: Commercial Game Engines Chapter Goal: In-depth reviews of commercial tools for game development No of pages: 60-65
Chapter 5: Freeware Game Engines Chapter Goal: Reviews of non-commercial (i.e. free) tools for game development No of pages: 25-30
Chapter 6: Audiovisual Assets Chapter Goal: Learn the basic concepts behind digital audiovisuals No of pages: 20 Chapter 7: Business and Marketing Chapter Goal: The concepts of commerce crucial to the video game industry No of pages: 14 Chapter 8: A Brief History of Video Games Chapter Goal: A detailed look at some of the most popular video games No of pages: 18
Chapter 9: Game Engine Museum Chapter Goal: A look at historical game engines and related tools (starting from the 1980s) No of pages: 10
Chapter 10: Game Maker's Lexicon – Level Two Chapter Goal: Learn some advanced concepts in video game production No of pages: 20
Chapter 11: The Mostly Codeless -challenge Chapter Goal: Achieve an attainable challenge which uses the information contained in the book No of pages: 1
Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.
Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Developmentempowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion.
Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.
You will:
Master the concepts and jargon used in game creation for the beginner
Find the best game development suite for your project
Make the most out of related graphics and audio production software