Part I - Living in Mixed
Reality.- Introduction: Divided Presence in Mixed Reality.- The Problems of Design.- Part II - Human-Experiential Design.- The Foundations of Human-experiential Design.-Designing with Blends.- Bridging Contextual Gaps with Blended
Reality Spaces.- Part III –
Blending Reality.-Designing Blended Reality Spaces.- Acting and
Interacting in the Here and Now.- Index.
John Waterworth is a full
Professor of Informatics and member of the Q-life research group at Umeå
University in Sweden. He has a PhD in Experimental Psychology and has carried
out research on human-computer interaction over a long period - in the UK (British
Telecom Research Labs), Singapore (Institute of Systems Science) and Sweden
(Umeå University and the Interactive Institute). Recent research has focused on
the subjective experience and psychological impact of using new information and
communication technology on quality of life and health. With over 200
publications to his name, he is best known for his work on topics such as information
exploration, interaction design, and the experience of presence and creativity
in mediated environments.
Kei Hoshi is
a senior lecturer in product innovation design at the University of South
Australia, with over 20 year’s professional and academic experience in design. Prior
to joining UniSA, he worked as a post-doctoral researcher at the University of
Zurich, as part of the Neurology and Rehabilitation group, exploring new
therapy and assessment solutions based on wearable technologies. He has a Ph.D.
in Informatics Umeå University, Sweden and a Master of Design from the Institute of
Design, Illinois Institute of Technology. As
a professional designer, he has worked on A/V & telecommunication systems
for a major Japanese manufacturing company, and worked with Isao Hosoe, a
Milan-based designer in Italy. His research interests include methods and theory in human-computer
interaction, and their application to designing interactive systems.
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided.
Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.