• Wyszukiwanie zaawansowane
  • Kategorie
  • Kategorie BISAC
  • Książki na zamówienie
  • Promocje
  • Granty
  • Książka na prezent
  • Opinie
  • Pomoc
  • Załóż konto
  • Zaloguj się

Game Development with Monogame: Build a 2D Game Using Your Own Reusable and Performant Game Engine » książka

zaloguj się | załóż konto
Logo Krainaksiazek.pl

koszyk

konto

szukaj
topmenu
Księgarnia internetowa
Szukaj
Książki na zamówienie
Promocje
Granty
Książka na prezent
Moje konto
Pomoc
 
 
Wyszukiwanie zaawansowane
Pusty koszyk
Bezpłatna dostawa dla zamówień powyżej 20 złBezpłatna dostawa dla zamówień powyżej 20 zł

Kategorie główne

• Nauka
 [2939893]
• Literatura piękna
 [1808953]

  więcej...
• Turystyka
 [70366]
• Informatyka
 [150555]
• Komiksy
 [35137]
• Encyklopedie
 [23160]
• Dziecięca
 [608786]
• Hobby
 [136447]
• AudioBooki
 [1631]
• Literatura faktu
 [225099]
• Muzyka CD
 [360]
• Słowniki
 [2914]
• Inne
 [442115]
• Kalendarze
 [1068]
• Podręczniki
 [166599]
• Poradniki
 [468390]
• Religia
 [506548]
• Czasopisma
 [506]
• Sport
 [61109]
• Sztuka
 [241608]
• CD, DVD, Video
 [3308]
• Technologie
 [218981]
• Zdrowie
 [98614]
• Książkowe Klimaty
 [124]
• Zabawki
 [2174]
• Puzzle, gry
 [3275]
• Literatura w języku ukraińskim
 [260]
• Art. papiernicze i szkolne
 [7376]
Kategorie szczegółowe BISAC

Game Development with Monogame: Build a 2D Game Using Your Own Reusable and Performant Game Engine

ISBN-13: 9781484277706 / Angielski / Miękka / 2021 / 218 str.

Rami Morrar
Game Development with Monogame: Build a 2D Game Using Your Own Reusable and Performant Game Engine Salin, Louis 9781484277706 APress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Game Development with Monogame: Build a 2D Game Using Your Own Reusable and Performant Game Engine

ISBN-13: 9781484277706 / Angielski / Miękka / 2021 / 218 str.

Rami Morrar
cena 220,86
(netto: 210,34 VAT:  5%)

Najniższa cena z 30 dni: 212,02
Termin realizacji zamówienia:
ok. 22 dni roboczych.

Darmowa dostawa!

Intermediate level

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Games
Computers > Programming - Microsoft
Wydawca:
APress
Język:
Angielski
ISBN-13:
9781484277706
Rok wydania:
2021
Ilość stron:
218
Waga:
0.31 kg
Wymiary:
23.39 x 15.6 x 1.17
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

Chapter 1: Performance Improvements
Sub -Topics
• Memory management and Game Object pools
• Avoiding stutter and frame rates deep dive

Chapter 2: Extending the Content Pipeline Tool
Sub – Topics
• Adding our level definitions to the content pipeline tool
• Adding animations to the content pipeline tool
• Text translations

Chapter 3: Improving Graphics Quality
Sub - Topics:
• Pixel shaders
• Adding a camera to the game
• Layering our game objects

Chapter 4: Level Editor
Sub - Topics:
• Creating a level editor
• Importing levels into the game
• Adding boss levels
• Making game levels flow seamlessly

Chapter 5: Scripting
Sub - Topics:
• What is scripting and why is it useful?
• What programming language to use for scripting?
• Defining game object behavior outside of the code base

Chapter 6: AI
Sub - Topics:
• AI techniques in video games
• Algorithms
• Smart boss fights

Chapter 7: Menus and Overlays
Sub - Topics:
• Using overlays in the game to display menus
• Pausing the game
• Add gamepad support

Chapter 8: Improving the Game with Curves
Sub - Topics:
• Morphing particles as they age
• Curves and tweens
• Aging particles in a non-linear way, along a curve
• Adding non-linear acceleration/deceleration to game objects

Chapter 9: Tying It All Together
Sub-Topics:
• What we’ve done so far
• Getting help
• Collaborating with artists, composers, and level designers
• Packaging the game

Louis Salin has been a developer for more than 15 years in a wide variety of fields, developing on Windows in the early days in C, C++, and eventually C#. He’s also worked as a developer on Linux-based web applications using different scripting languages such as Ruby and Python. His early love for coding comes from all the time he spent as a kid copying video games written in Basic from books borrowed from the library. He wrote his first game in high school and took many classes in computer graphics.

Rami Morrar is a self-taught Game Developer with several years of development experience under his belt. Morrar spent his days as a young kid hacking his Nintendo Consoles with homebrew software. In his early adult years,  he has delved into languages mostly found in the family of C Programming, such as C# and C++. He is a freelance technical writer who reviews games and writes tutorials on MonoGame. He is currently working on his own independent project in the framework as well.

Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.

Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game’s graphics using pixel shaders and better particle effects. 

Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimately be published. 

You will: 

  • Write a performant 2D game engine
  • Script the behavior of game objects
  • Build and use a level editor for your game
  • Add a UI to your game



Udostępnij

Facebook - konto krainaksiazek.pl



Opinie o Krainaksiazek.pl na Opineo.pl

Partner Mybenefit

Krainaksiazek.pl w programie rzetelna firma Krainaksiaze.pl - płatności przez paypal

Czytaj nas na:

Facebook - krainaksiazek.pl
  • książki na zamówienie
  • granty
  • książka na prezent
  • kontakt
  • pomoc
  • opinie
  • regulamin
  • polityka prywatności

Zobacz:

  • Księgarnia czeska

  • Wydawnictwo Książkowe Klimaty

1997-2026 DolnySlask.com Agencja Internetowa

© 1997-2022 krainaksiazek.pl
     
KONTAKT | REGULAMIN | POLITYKA PRYWATNOŚCI | USTAWIENIA PRYWATNOŚCI
Zobacz: Księgarnia Czeska | Wydawnictwo Książkowe Klimaty | Mapa strony | Lista autorów
KrainaKsiazek.PL - Księgarnia Internetowa
Polityka prywatnosci - link
Krainaksiazek.pl - płatnośc Przelewy24
Przechowalnia Przechowalnia