• Wyszukiwanie zaawansowane
  • Kategorie
  • Kategorie BISAC
  • Książki na zamówienie
  • Promocje
  • Granty
  • Książka na prezent
  • Opinie
  • Pomoc
  • Załóż konto
  • Zaloguj się

Game Backend Development: With Microsoft Azure and PlayFab » książka

zaloguj się | załóż konto
Logo Krainaksiazek.pl

koszyk

konto

szukaj
topmenu
Księgarnia internetowa
Szukaj
Książki na zamówienie
Promocje
Granty
Książka na prezent
Moje konto
Pomoc
 
 
Wyszukiwanie zaawansowane
Pusty koszyk
Bezpłatna dostawa dla zamówień powyżej 20 złBezpłatna dostawa dla zamówień powyżej 20 zł

Kategorie główne

• Nauka
 [2948695]
• Literatura piękna
 [1824038]

  więcej...
• Turystyka
 [70868]
• Informatyka
 [151073]
• Komiksy
 [35227]
• Encyklopedie
 [23181]
• Dziecięca
 [621575]
• Hobby
 [138961]
• AudioBooki
 [1642]
• Literatura faktu
 [228651]
• Muzyka CD
 [371]
• Słowniki
 [2933]
• Inne
 [445341]
• Kalendarze
 [1243]
• Podręczniki
 [164416]
• Poradniki
 [479493]
• Religia
 [510449]
• Czasopisma
 [502]
• Sport
 [61384]
• Sztuka
 [243086]
• CD, DVD, Video
 [3417]
• Technologie
 [219673]
• Zdrowie
 [100865]
• Książkowe Klimaty
 [124]
• Zabawki
 [2168]
• Puzzle, gry
 [3372]
• Literatura w języku ukraińskim
 [260]
• Art. papiernicze i szkolne
 [7838]
Kategorie szczegółowe BISAC

Game Backend Development: With Microsoft Azure and PlayFab

ISBN-13: 9781484289099 / Angielski / Miękka / 2022 / 378 str.

Balint Bors
Game Backend Development: With Microsoft Azure and PlayFab Balint Bors 9781484289099 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Game Backend Development: With Microsoft Azure and PlayFab

ISBN-13: 9781484289099 / Angielski / Miękka / 2022 / 378 str.

Balint Bors
cena 181,11
(netto: 172,49 VAT:  5%)

Najniższa cena z 30 dni: 173,46
Termin realizacji zamówienia:
ok. 22 dni roboczych.

Darmowa dostawa!

Beginner

Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.
What You Will Learn

  • Understand core concepts around game backend development
  • Use the PlayFab API to implement backend features
  • Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation)
  • Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities
  • Reuse source code to enable backend capability in your own games
  • Discover different ways for authenticating players
  • Implement a multiplayer game in Unity with the help of mirror networking
  • Create a matchmaker to bring together players for an online game session
  • Establish leaderboards to reinforce player competition
  • Build a virtual economy and monetize your game
  • Set up game analytics and gain insight into players’ behavior
  • Let players communicate with each other by taking advantage of cognitive services
  • Learn how to implement server-side custom game backend logic
Who This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Games
Computers > Programming - Microsoft
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484289099
Rok wydania:
2022
Dostępne języki:
Ilość stron:
378
Waga:
0.62 kg
Wymiary:
23.5 x 15.5
Oprawa:
Miękka


Balint Bors is a cloud solutions architect based in Munich, Germany. He has over 15 years of experience developing software and building IT infrastructures for many companies and industries. Balint also consults with and advises technical teams on applying cloud technologies. He is a Microsoft Certified Azure Solutions Architect Expert.

Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.

Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.

As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games.

This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.

After reading this book, you will have a solid grasp of key game backend services and know how to implement them.

You will:

  • Understand core concepts around game backend development
  • Use the PlayFab API to implement backend features
  • Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation)
  • Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities
  • Reuse source code to enable backend capability in your own games
  • Discover different ways for authenticating players
  • Implement a multiplayer game in Unity with the help of mirror networking
  • Create a matchmaker to bring together players for an online game session
  • Establish leaderboards to reinforce player competition
  • Build a virtual economy and monetize your game
  • Set up game analytics and gain insight into players’ behavior
  • Let players communicate with each other by taking advantage of cognitive services
  • Learn how to implement server-side custom game backend logic



Udostępnij

Facebook - konto krainaksiazek.pl



Opinie o Krainaksiazek.pl na Opineo.pl

Partner Mybenefit

Krainaksiazek.pl w programie rzetelna firma Krainaksiaze.pl - płatności przez paypal

Czytaj nas na:

Facebook - krainaksiazek.pl
  • książki na zamówienie
  • granty
  • książka na prezent
  • kontakt
  • pomoc
  • opinie
  • regulamin
  • polityka prywatności

Zobacz:

  • Księgarnia czeska

  • Wydawnictwo Książkowe Klimaty

1997-2026 DolnySlask.com Agencja Internetowa

© 1997-2022 krainaksiazek.pl
     
KONTAKT | REGULAMIN | POLITYKA PRYWATNOŚCI | USTAWIENIA PRYWATNOŚCI
Zobacz: Księgarnia Czeska | Wydawnictwo Książkowe Klimaty | Mapa strony | Lista autorów
KrainaKsiazek.PL - Księgarnia Internetowa
Polityka prywatnosci - link
Krainaksiazek.pl - płatnośc Przelewy24
Przechowalnia Przechowalnia