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Kategorie szczegółowe BISAC

Evaluating User Experience in Games: Concepts and Methods

ISBN-13: 9781447125570 / Angielski / Miękka / 2012 / 277 str.

Regina Bernhaupt
Evaluating User Experience in Games: Concepts and Methods Bernhaupt, Regina 9781447125570 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Evaluating User Experience in Games: Concepts and Methods

ISBN-13: 9781447125570 / Angielski / Miękka / 2012 / 277 str.

Regina Bernhaupt
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It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly "come of age." The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I'll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Kategorie:
Informatyka
Kategorie BISAC:
Computers > User Interfaces
Games & Activities > Video & Mobile
Computers > Human-Computer Interaction (HCI)
Wydawca:
Springer
Seria wydawnicza:
Human Computer Interaction
Język:
Angielski
ISBN-13:
9781447125570
Rok wydania:
2012
Wydanie:
2010
Numer serii:
000417524
Ilość stron:
277
Waga:
0.41 kg
Wymiary:
23.39 x 15.6 x 1.52
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

From the reviews:

"The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. ... provides a broad overview of the practice of gathering user experience data for computer-based games. ... The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting." (Thom McLean, ACM Computing Reviews, December, 2010)

Part I. Introduction to Evaluation of UX 1. User Experience Evaluation in Entertainment Regina Bernhaupt Part II. Frameworks and Methods 2. Enabling Social Play: A Framework for Design and Evaluation Katherine Isbister 3. Prescence, Involvement and Flow in Digital Games Jari Takatalo, Jukka Häkkinen, Miikka Lehtonen, Jyrki Kaistinen and Göte Nyman 4. Assessing the Core Element of the Gaming Experience Eduardo H Calvillo-Gámez, Paul Cairns and Anna L Cox 5. The Life and Tools of a Game Designer Emily Brown 6. Investigating Experiences and Attitutdes Towards Videogames using a Semantic Differential Methodology Philippe Lemay and Martin Maheux Lessard 7. Video Game Development and User Experience Graham McAllister and Gareth R White Part III. User Experience - Decomposed 8. User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles Heather Desurvire and Charlotte Wiberg 9. Digital Games, the Aftermath: Qualitative Insights into Post Game Experiences Karolien Poels, Wijnand IJsselsteijn, Yvonne de Kort and Bart Van Iersel 10. Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts Michael Lankes, Regina Bernhaupt and Manfred Tscheligi Part IV. User Experience - Evaluating Special Aspects of Games 11. Evaluating Exertion Games Floyd Mueller and Nadia Bianchi-Berthouze 12. Beyond the Gamepad: HCI and Game Controller Design and Evaluation Michael Brown, Aidan Kehoe, Jurek Kirakowski and Ian Pitt 13. Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games Christina Koeffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven and Manfred Tscheligi

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.

Evaluating User Experiences in Games:

  • Presents a broad range of user experience evaluation methods and concepts;
  • Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;
  • Includes new research on evaluating user experience during game play and after; and social play;
  • Describes new evaluation methods;
  • Details methods that are also applicable for exertion games or tabletop games.

 

This comprehensive book will be welcomed by researchers and practitioners in the field.



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