Section 1 – New developments in Educational robotics
Fostering students’ problem-solving skills through educational robotics in primary school
Why educational robotics may support teachers to discover, to develop and to promote students’ talent: the GIF4T approach
Robotics Education under COVID-19 Conditions with Educational Modular Robots
Distance Learning in the Era of COVID-19: Supporting Educational Robotics with Augmented Reality
Mendieta, one Robot per School: Multi-user Robot for Technology Education
Children’s debugging processes and strategies with a simulated robot: A case study
AI-Robotics and AI literacy
Section 2 – Social robots
The socially assistive robot Daisy Promoting Social Inclu-sion of children with ASD
Edu`, a robotic companion in pediatric protective isolation units
Development of a robotic agent for increasing elderlies socialization
Section 3 – Education in and with inclusive robots
Exploiting VR and AR technologies in education and training to Inclusive Robotics
Educational robotics curricula: current trends and shortcomings
Dance & Robots: Designing a Robotics-enhanced project for dance-based STEAM
Education Using ENGINO
Robots entering the care sector The case of a new curriculum for the education of assistant nurses in Sweden
Section 4 – New studies and methodological issues in educational robotics
Educational Robotics Acceptance by Italian Teachers, Educators, Psychologists and
Psychotherapists
Teachers’ reasons to join a community about educational robotics and STEAM: a Swiss experience
There is no such thing as a ”trial and error strategy”
Educational Robotics: School to University, Examples of Interconnected Longitudinal Individual Student Routes
ploring the Use of Educational Robotics in primary school and its possible place in the curricula
This book includes papers presented at the International Conference “Educational Robotics in the Maker Era – EDUROBOTICS 2020”, Online, February 2021.
The contributions cover a variety of topics useful for teacher education and for designing learning by making activities for children and youth, with an emphasis on modern low-cost technologies (including block-based programming environments, Do-It-Yourself electronics, 3D printed artifacts, the use of intelligent distributed systems, the IoT technology, and gamification) in formal and informal education settings.
This collection of contributions (17 chapters and 2 short papers) provides researchers and practitioners the latest advances in educational robotics in a broader sense focusing on science, technology, engineering, arts, and mathematics (STEAM) education. Teachers and educators at any school level can find insights and inspirations into how educational robotics can promote technological interest and 21st-century skills: creativity, critical thinking, team working, and problem-solving with special emphasis on new emerging making technologies.