ISBN-13: 9781032126098 / Angielski / Twarda / 2021 / 156 str.
ISBN-13: 9781032126098 / Angielski / Twarda / 2021 / 156 str.
The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.