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Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments

ISBN-13: 9781484261736 / Angielski / Miękka / 2020 / 243 str.

Ezra Thess Guevarra
Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments Mendoza Guevarra, Ezra Thess 9781484261736 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments

ISBN-13: 9781484261736 / Angielski / Miękka / 2020 / 243 str.

Ezra Thess Guevarra
cena 241,50
(netto: 230,00 VAT:  5%)

Najniższa cena z 30 dni: 231,29
Termin realizacji zamówienia:
ok. 16-18 dni roboczych.

Darmowa dostawa!

Beginner–Intermediate

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Games
Computers > Programming - Open Source
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484261736
Rok wydania:
2020
Ilość stron:
243
Waga:
0.46 kg
Wymiary:
25.4 x 17.78 x 1.4
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

​Chapter 1:  Getting Started

Chapter Goal: The goal of this chapter is to introduce the readers to some of the fundamentals that will help them to create a game environment they desire.
Sub-Topics
  • What is a game environment?
  • What does a game environment artist do?
  • What is game asset?
  • Skills and tools that can help you in creating a game environment
  • Types of games
  • Low poly vs high poly
  • About Blender and its installation

Chapter 2:  Let’s Create!
Chapter Goal: The goal of this chapter is to introduce readers to the features of Blender for modeling game assets together with a sample project.
Sub-Topics
  • In-depth learning of modeling workspace
  • Common tools for modeling a game environment

Chapter 3:  Color It! 
Chapter Goal: The goal of this chapter is to introduce readers to texturing a low poly asset along with a sample project.
Sub-Topics
  • Color fundamentals
  • In-depth learning of UV workspace
  • In-depth learning of Texture Paint workspace
  • Common tools for texturing a game environment
Chapter 4: Texture It!

Chapter 5: The Finale
Chapter Goal: This chapter shows the reader how to export and import game assets from Blender as well as introduces the different game engines where the reader can use their created game environment.
Sub-Topics: 
  • Process of exporting game assets
  • Types of file format
  • Game engines
  • Importing game assets for modification

Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines. Though she graduated with knowledge in web development, her passion for the arts that started in her childhood never faded away. In 2016, she got interested in 3D modeling.

Despite being epileptic, she continues to pursue her dreams and “break the walls”. A researcher and a passionate artist, Ezra is currently using her skills as both freelance writer and artist. 


Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene.  You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.

The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. 

This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.   

You will:

  • Use Blender to create low poly game environments
  • Work with the common Blender tools for game environment design and development
  • Discover how to use Blender features in depth
  • Compare the Eevee and Cycles game engines 



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