Foreword Introduction Part One: Assignments Iterative Pattern Face Generator Clock Generative Landscape Virtual Creature Custom Pixel Drawing Machine Modular Alphabet Data Self-Portrait Augmented Projection One-Button Game Bot Collective Memory Experimental Chat Browser Extension Creative Cryptography Voice Machine Measuring Device Personal Prosthetic Parametric Object Virtual Public Sculpture Extrapolated Body Synesthetic Instrument Part Two: Exercises Computing without a Computer Graphic Elements Iteration Color Conditional Testing Unpredictability Arrays Time and Interactivity Typography Curves Shapes Geometry Image Visualization Text and Language Simulation Machine Learning Sound Games Part Three: Interviews Teaching Programming to Artists and Designers The Bimodal Classroom Encouraging a Point of View The First Day Favorite Assignment When Things Go Wrong Most Memorable Response Advice for New Educators Classroom Techniques Provenance Appendices Authors and Contributors Notes on Computational Book Design Acknowledgments Bibliographies Related Resources Illustration Credits Indexes Name Index Subject Index
Golan Levin is Professor of Electronic Art at Carnegie Mellon University, where is also Director of the Frank-Ratchye STUDIO for Creative Inquiry.
Tega Brain, an Australian-born artist, educator and researcher, is Assistant Professor of Integrated Digital Media at New York University. Her work has been exhibited in such venues as the Whitney Museum, the Guangzhou Triennial, the Vienna Design Biennale, and the Transmediale Festival.