ISBN-13: 9783030947262 / Angielski
ISBN-13: 9783030947262 / Angielski
Introduction: Creativity and the creative product.- Part I: Creative Dispositions and Processes – Defining creativity, synergies between inquiry and creative approaches to STEM learning and teaching.- Chapter 1. Children’s Creativity: A systematic Literature Review.- Chapter 2. Teachers’ reflections on their changing roles and young childre’s learning in creative, inquiry based STEM education.- Chapter 3. Growing children’s questioning skills for creative inquiry in STEM.- Chapter 4. Creative learning contexts and fostering children’s motivation to learn science.- Chapter 5. Child-focussed science inquiry: Can the right balance be found between curiosity, curriculum objectives and assessment requirements?.- Chapter 6. Working with STEM inquiry: Activities to encourage divergent thinking.- Part II: Characteristics of Creative STEM Learning Environments.- Chapter 7. STEM in Preschool: Working with educators to support child-initiated learning experiences.- Chapter 8. Using preschool children’s natural curiosity as a leaver to STEM learning.- Chapter 9. Characteristics of learning environments and teachers’ supports for children’s creative STEM inquiry in Japan.- Chapter 10. Bush Kinders in Australia: A creative place for outdoor STEM learning.- Part III: Creative Approaches to Teaching STEM.- Chapter 11. Exploring STEM: Engineering design and young children’s creativity.- Chapter 12. Dramatising inquiry learning: Reflections on how to use a historical story to actively and imaginatively engage children in resolving a STEM problem.- Chapter 13. Leonardo da Vinci’s Apprentices or tinkering belles and boys at play.- Chapter 14. Introducing the nature of science in early childhood science education: A way to inspire children’s curiosity, inquiry and play.- Part IV: Digital Creativity in Children’s STEM Learning - Looking forward in the digital era.- Chapter 15. Integrating tangible technologies with young children’s STREAM projects.- Chapter 16. The creative in computational thinking.- Chapter 17. Young children’s playful engagement and learning with a fairy-tale themed augmented reality coding app.- Chapter 18. Preparing Greek pre-service kindergarten teachers to promote creativity: Opportunities using Scratch and Makey -Makey.
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