ISBN-13: 9781484261200 / Angielski / Miękka / 2020 / 364 str.
ISBN-13: 9781484261200 / Angielski / Miękka / 2020 / 364 str.
Beginning-Intermediate user level
1. Android, Setup and configuration
a. Installing Android Studio
b. Configuring Android Studio2. Quick tour of Android Studio
a. The IDE
b. Composing activities
c. Running
d. Debugging3. Android for Game Developers
a. What makes up a project
b. Activities
c. Basic I/O
d. Resources4. Game Development 101
a. Genres
b. Game framework
5. Balloon Popper
a. Describe the game’s logicb. What the finished game will look and feel like
c. Creating the project in Android Studio
6. Defining Visual Presentation
a. Background image
b. Adding the game controlsc. Implementing the Visual objects
7. Game Logic for Balloon Popper
a. Thinking about levels
b. Popping the balloons
c. Managing game resources8. Adding Audio
a. The media player
b. Sound effects
9. Introduction to OpenGL ES
a. What’s OpenGL ESb. Texture mapping
c. Transformations
10. Balloon Popper in OpenGL ES
11. OpenGL ES 3D
a. Vertices in 3D
b. Z-buffer
c. Meshes12. Marketing and Monetizing
a. Advertising
b. Discovery
c. In-app purchases
d. Virtual currency13. Publishing the Game
a. Cleaning up the build
b. A checklist before publishing
c. Signing the APK
d. Google Play14. Where to Go from Here
a. Discussions on popular engines
b. Unity
c. Corona
d. Vulkan
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.
You will:
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