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Beginning Android Games Development: From Beginner to Pro

ISBN-13: 9781484261200 / Angielski / Miękka / 2020 / 364 str.

Ted Hagos; Mario Zechner; J. F. Dimarzio
Beginning Android Games Development: From Beginner to Pro Hagos, Ted 9781484261200 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Beginning Android Games Development: From Beginner to Pro

ISBN-13: 9781484261200 / Angielski / Miękka / 2020 / 364 str.

Ted Hagos; Mario Zechner; J. F. Dimarzio
cena 241,50
(netto: 230,00 VAT:  5%)

Najniższa cena z 30 dni: 231,29
Termin realizacji zamówienia:
ok. 22 dni roboczych
Dostawa w 2026 r.

Darmowa dostawa!

Beginning-Intermediate user level

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Games
Computers > Programming - Mobile Devices
Computers > Languages - Java
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484261200
Rok wydania:
2020
Ilość stron:
364
Waga:
0.53 kg
Wymiary:
23.39 x 15.6 x 2.01
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Wydanie ilustrowane

1.    Android, Setup and configuration

a.    Installing Android Studio

b.    Configuring Android Studio

2.    Quick tour of Android Studio

a.    The IDE

b.    Composing activities

c.    Running

d.    Debugging

3.    Android for Game Developers

a.    What makes up a project

b.    Activities

c.    Basic I/O

d.    Resources

4.    Game Development 101

a.    Genres

b.    Game framework

5.    Balloon Popper

a.    Describe the game’s logic

b.    What the finished game will look and feel like

c.    Creating the project in Android Studio

6.    Defining Visual Presentation

a.    Background image

b.    Adding the game controls

c.    Implementing the Visual objects

7.    Game Logic for Balloon Popper

a.    Thinking about levels

b.    Popping the balloons

c.    Managing game resources

8.    Adding Audio

a.    The media player

b.    Sound effects

9.    Introduction to OpenGL ES

a.    What’s OpenGL ES

b.    Texture mapping

c.    Transformations

10.  Balloon Popper in OpenGL ES

 

11.  OpenGL ES 3D

a.    Vertices in 3D

b.    Z-buffer

c.    Meshes

12.  Marketing and Monetizing

a.    Advertising

b.    Discovery

c.    In-app purchases

d.    Virtual currency

13.  Publishing the Game

a.    Cleaning up the build

b.    A checklist before publishing

c.    Signing the APK

d.    Google Play

14.  Where to Go from Here

a.    Discussions on popular engines

b.    Unity

c.    Corona

d.   Vulkan

Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android.

Mario Zechner runs Badlogic Games, a game development shop focused on Android.

JF DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including Android: A Programmer's Guide. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable.

Robert Green is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming.

Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. 

You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. 

And you will learn about publishing and marketing your games to monetize your creation.

You will:

  • Gain knowledge on the fundamentals of game programming in the context of Android
  • Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your games, get crash reports, and support your users
  • Complete your own playable 2D OpenGL games


Zechner, Mario Mario Zechner runs Badlogic Games, a game developm... więcej >


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