"Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. Classic Game Design takes the reader step by step (using modern, free software tools such as Unity) through the creation of five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files of the accompanying CD.
Thoroughly 'user friendly' in organization and presentation, Classic Game Design is a complete and comprehensive do-it-yourself instructional guide and manual for either personal study or as an introduction to computer game design curriculum textbook. While very highly recommended for personal, professional, community, and academic library Computer Technology & Game Design collections."
1: Introduction
2: Tools of the Trade
3: Pong
4: Classic Paddle Game
5: Breakout
6: Classic Brick Game
7: Space Invaders
8: Classic Game Project Three: Vertical Shooter
9: Scramble
10: Classic Game Project Four: Scrolling Shooter
11: Pac-Man
12: Classic Game Project Five: Maze Game
Epilogue
Appendix I: Introduction to C#
Appendix II: Eight Rules of Classic Game Design
Appendix III: About the DVD
ON THE COMPANION FILES!
All the source code, art, and sound sources for the projects are available on the companion disc (also available for downloading from the publisher by emailing proof of purchase to info@merclearning.com)
Lanzinger Franz :
Franz Lanzinger is best known as the pioneering programmer and chief designer of Atari's Crystal Castles. Mr. Lanzinger is owner of Lanzinger Studio, publisher and developer of the Gubble series.