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Kategorie szczegółowe BISAC

Polished Game Development: From First Steps to Final Release

ISBN-13: 9781484218785 / Angielski / Miękka / 2016 / 259 str.

Steven Goodwin
Polished Game Development: From First Steps to Final Release Goodwin, Steven 9781484218785 Apress - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Polished Game Development: From First Steps to Final Release

ISBN-13: 9781484218785 / Angielski / Miękka / 2016 / 259 str.

Steven Goodwin
cena 241,50
(netto: 230,00 VAT:  5%)

Najniższa cena z 30 dni: 231,29
Termin realizacji zamówienia:
ok. 22 dni roboczych
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Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.

  • Explains the difference between a pet project, and a professional one.
  • Covers how to test for the problems and bugs you don't know you'll have.
  • Details simple, but effective, visual improvements that can be done with very little effort.
Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.What You Will Learn
  • Learn what essential elements are often missed
  • Stay on-brand, visually and verbally
  • Use audio to enhance your game
  • Improve game balance
  • Test effectively
Who This Book Is For
Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.

Kategorie:
Informatyka, Bazy danych
Kategorie BISAC:
Computers > Programming - Games
Games & Activities > Video & Mobile
Wydawca:
Apress
Język:
Angielski
ISBN-13:
9781484218785
Rok wydania:
2016
Ilość stron:
259
Waga:
0.40 kg
Wymiary:
23.39 x 15.6 x 1.52
Oprawa:
Miękka
Wolumenów:
01
Dodatkowe informacje:
Bibliografia
Wydanie ilustrowane

"Presented concepts are applied in a 2D video game made with Javascript and the author's own game engine. ... Summing Up: Recommended. Lower- and upper-division undergraduates; faculty and professionals." (A. Chen, Choice, Vol. 54 (7), March, 2017)

1. Introduction to Game Polish

2. The Essentials

3. Gameplay

4. Game Balancing

5. User Experience

6. In-Game Visuals

7. Audio

8. Writing

9. Coding Practices

10. Testing

11. Final Thoughts

Appendix A: Space Bounce

Steven Goodwin has been involved in science and technology from an early age, and built his first synthesizer while still in his teens. Since then, his projects have been varied. He has sold over a million computer games, written two books, built robots, and automated a house that can be controlled from the Internet. He has spoken at many conferences, including NotCon '04 and the BBC Backstage OpenTech event.

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine.

Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.

  • Explains the difference between a pet project, and a professional one.
  • Covers how to test for the problems and bugs you don't know you'll have.
  • Details simple, but effective, visual improvements that can be done with very little effort.

Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.

The book also features a complete game, Space Bounce, which is built in stages throughout the book, to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage, explaining all the design ideas and ramifications, and continues until it's completely deployed on a website, exemplifying the fact that polish goes down to the roots.

Goodwin, Steven Steven Goodwin has been involved in science and te... więcej >


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