Unit Operations: An Approach to Videogame Criticism
ISBN: 9780262524872 / Angielski / Miękka / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium -- from videogames to poetry, literature, cinema, or art -- can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will... In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical ... |
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cena:
249,73 zł |
The Ecology of Games: Connecting Youth, Games, and Learning
ISBN: 9780262693646 / Angielski / Miękka / 278 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play -- mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games -- which so far has been vociferous but overly polemical and... In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play -- ... |
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cena:
219,30 zł |
Xbox: Blow the Lid Off!
ISBN: 9780072227925 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Microsoft's X-box is one of the leading games consoles on the market. This book provides information, tips, secrets and advice to expand boxes, enhance performance and maximize to gaming performance using the X-box.
Microsoft's X-box is one of the leading games consoles on the market. This book provides information, tips, secrets and advice to expand boxes, enhanc...
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cena:
95,63 zł |
The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics
ISBN: 9780786435951 / Angielski / Miękka / 203 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices.
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume ...
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cena:
188,57 zł |
Videogames and Education
ISBN: 9780765619969 / Angielski / Twarda / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the...
Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is ...
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cena:
704,29 zł |
Artificial Intelligence for Computer Games: An Introduction
ISBN: 9781568812083 / Angielski / Twarda / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn to make games that are more fun and engaging Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both...
Learn to make games that are more fun and engaging Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Pl...
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cena:
328,62 zł |
Advanced Game Development with Programmable Graphics Hardware
ISBN: 9781568812403 / Angielski / Twarda / 374 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around programming in Cg; but also includes techniques (in C++/OpenGL) that do not map onto GPU hardware. The supplementary CD...
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar r...
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cena:
678,21 zł |
Computer Games: Text, Narrative and Play
ISBN: 9780745634005 / Angielski / Twarda / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Offering a balance of theory and practice, this text looks at both game texts and how they are actually played, teaching the student methods for analysing the games themselves.
Offering a balance of theory and practice, this text looks at both game texts and how they are actually played, teaching the student methods for analy...
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cena:
302,03 zł |
COLLADA: Sailing the Gulf of 3D Digital Content Creation
ISBN: 9781568812878 / Angielski / Twarda / 262 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http: //collada.org/mediawiki/index.php/COLLADA_book
COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains ...
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cena:
349,48 zł |
Gaming Lives in the Twenty-First Century: Literate Connections
ISBN: 9781403972200 / Angielski / Miękka / 288 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at...
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cena:
273,60 zł |
Video Games and Interactive Media: A Glimpse at New Digital Entertainment
ISBN: 9781568812977 / Angielski / Miękka / 125 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the...
This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While televi...
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cena:
234,71 zł |
Gamers and Gorehounds - The Influence of Video Games on the Contemporary American Horror Film
ISBN: 9783836427371 / Angielski / Miękka / 84 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Over the past decades, the horror genre has depicted terror coming from various
sources. Even a video game console can serve as a potential source of antagonism. Video games allow players the opportunity to essentially become another person in another world. As this technology continues to improve, the line between reality and fiction continues to blur. The first part of this work looks at horror films from 1990-1999 that focus on video game representation. These are storylines that only portray video game technology as the villain as opposed to a beneficial asset to society. The second part... Over the past decades, the horror genre has depicted terror coming from various
sources. Even a video game console can serve as a potential source... |
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cena:
220,85 zł |
Values and Principles in European Union Foreign Policy
ISBN: 9780415460026 / Angielski / Miękka / 270 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book presents a fresh examination of the values and principles that inform EU foreign policy, exploring the implications of these values and principles on the construction of European Union identity today. The authors show how current debates on European Union foreign policy and on European identity tend to be kept separated, as if the process of identity formation had only an internal dimension or it was not related to the external behaviour of an international actor. Conceiving EU foreign policy in its broadest context as a set of political actions that are regarded by... This book presents a fresh examination of the values and principles that inform EU foreign policy, exploring the implications of these values and p... |
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cena:
229,49 zł |
the game programmer's guide to torque: under the hood of the torque game engine
ISBN: 9781568812847 / Angielski / Miękka / 600 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the...
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines availa...
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cena:
349,48 zł |
multiplayer gaming and engine coding for the torque game engine: a garagegames book
ISBN: 9781568814223 / Angielski / Miękka / 450 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Eng...
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cena:
339,05 zł |
Creating Games: Mechanics, Content, and Technology
ISBN: 9781568813059 / Angielski / Twarda / 500 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Special features:
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view...
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cena:
432,96 zł |
Philosophy Through Video Games
ISBN: 9780415988575 / Angielski / Twarda / 202 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes fromZork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953.... How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can ... |
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cena:
704,29 zł |
Pac-Man(r) Collectibles
ISBN: 9780764315541 / Angielski / Miękka / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. When Midway Manufacturing introduced the Pac-Man(TM) arcade game in late 1980, there were many who doubted that a maze-based game could compete against the "space invader" games that were so prevalent. They were wrong Pac-Man experienced a meteoric rise in popularity. It took the nation and the world by storm, and following in its wake was a stream of Pac-Man products that were gobbled up by its fans. It has been estimated that there were over five hundred different Pac-Man related items manufactured over the past twenty years. This new book catalogs many of them with complete descriptions...
When Midway Manufacturing introduced the Pac-Man(TM) arcade game in late 1980, there were many who doubted that a maze-based game could compete agains...
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cena:
146,02 zł |
Gaming Cultures and Place in Asia-Pacific
ISBN: 9780415996273 / Angielski / Twarda / 314 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collection explores the politics of game play and cultural context by focusing on the Asia-Pacific region. It draws from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital.
This collection explores the politics of game play and cultural context by focusing on the Asia-Pacific region. It draws from micro ethnographic studi...
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cena:
756,45 zł |
Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive V Ideogaming
ISBN: 9780452295445 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A year inside the fierce rivalries and big business of competitive videogaming
A technology-fueled spin on a classic sports tale, Game Boys profiles -cyber-athletes- who compete for dominance in the professional gaming circuit, a world populated with rivalries, big egos, corporate sponsorships, and large cash prizes. Michael Kane's pioneering account of the lifestyle and business of gaming takes readers to the heart of -e-sports, - what many consider the successor in sports entertainment to the X-games and competitive poker. Following the top teams-3D and CompLexity, a... A year inside the fierce rivalries and big business of competitive videogaming
A technology-fueled spin on a classic sports tale, Game ... |
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cena:
108,68 zł |