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100 Greatest Video Game Characters
ISBN: 9781442278127 / Angielski / Twarda / 260 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture from graphic novels to film and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have...
Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games a...
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cena:
220,40 |
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The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
ISBN: 9780399578908 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based...
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion dollar indus...
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cena:
85,50 |
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You Know You're A Gamer When
ISBN: 9781537597621 / Angielski / Miękka / 112 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. You Know You're A Gamer When . . . Gamers come in all shapes and sizes, but the one thing that we all have in common is our love of gaming. Recognize yourself in the pages of You Know You're A Gamer When . . ., a tome of over 200 direct, relatable, odd ball, and often comedic statements about being a gamer. You know you're a gamer when . . . During a boring conversation, you hope a "skip cut scene" button will appear next to you. . . . You own more games than you can possibly play in a lifetime, let alone beat. . . . You have fallen asleep with a controller in your hand. Enjoy hundreds of...
You Know You're A Gamer When . . . Gamers come in all shapes and sizes, but the one thing that we all have in common is our love of gaming. Recognize ...
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cena:
52,56 |
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Borderlands 2 for Casual Gamers: Omnibus Edition: Playing the Game, Player Characters, Order of Play
ISBN: 9781540774149 / Angielski / Miękka / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Borderlands 2 for Casual Gamers I'm 50+, my reflexes are average, I have poor hand-eye coordination and no sense of direction. None of that stopped me winning with the tips in this book Playing The Game * Earning Money * Buying & Selling Gear * Looting * The Mission System * Stayin' Alive * Moving Around * Gaining XP Faster * Guns, Guns, Guns * Grenades * Elemental Effects * Melee * Hints, Tips & Tricks * Learn from our mistakes Player Characters * Characters & Skill Trees * One, Two & Three Tree Strategies. Order of Play NO SPOILERS: GUARANTEED Includes all: * Story Missions * Optional...
Borderlands 2 for Casual Gamers I'm 50+, my reflexes are average, I have poor hand-eye coordination and no sense of direction. None of that stopped me...
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cena:
36,21 |
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On Video Games: The Visual Politics of Race, Gender and Space
ISBN: 9781784537418 / Angielski / Twarda / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games are a defining part of mass visual culture. Today, more than half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider, and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary... Video games are a defining part of mass visual culture. Today, more than half of all American households own a dedicated game console and gaming in... |
cena:
618,66 |
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100 Greatest Video Game Franchises
ISBN: 9781442278141 / Angielski / Twarda / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. 100 Greatest Video Game Franchises provides readers with an understanding of the cultural significance of these iconic games. Whether the reader is seeking out information on a particular series or on series produced by the same developer, students, scholars, and fans alike will find this collection accessible.
100 Greatest Video Game Franchises provides readers with an understanding of the cultural significance of these iconic games. Whether the reader is se...
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cena:
220,40 |
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Games are not: The difficult and definitive guide to what video games are
ISBN: 9781526121653 / Angielski / Miękka / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are "just games"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy?
In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ... How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption t...
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cena:
103,06 |
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Player and Avatar: The Affective Potential of Videogames
ISBN: 9781476667195 / Angielski / Miękka / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch " when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to...
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch " when a giant hits you with...
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cena:
221,82 |
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Great Casino Slots: The Latest, Hottest, Newest and Best Casino Games!
ISBN: 9781534697928 / Angielski / Miękka / 282 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Frogger and Space Invaders - finally a few, and real, skill-based slots Plus a fantastic new game called Pirate's Loot These games - and about 80 others - are all in this book And that's another reason why this book is so great - not just the Slots, but the fact that I am able to show you games that are SO NEW, that NO ONE ELSE has them as yet. Not in any other book It's the special relationship that I have with the manufacturers that allows me to provide for you these great new games - plus all the details on how they play, and what they pay.
Frogger and Space Invaders - finally a few, and real, skill-based slots Plus a fantastic new game called Pirate's Loot These games - and about 80 ot...
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cena:
52,56 |
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I Am Error: The Nintendo Family Computer / Entertainment System Platform
ISBN: 9780262534543 / Angielski / Miękka / 440 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural... In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled play... |
cena:
222,10 |
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The Art of Destiny, Volume 2
ISBN: 9781683831112 / Angielski / Twarda / 216 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Art of Destiny 2 is the definitive collection for the game's stunning art and design. The Art of Destiny 2 is a celebration of the dynamic art and visual style that fans have come to love about Destiny. Featuring hundreds of pieces of concept art, the book covers everything from early sketches and illustrations of characters to paintings of sweeping vistas the designers used to help shape the in-game worlds. Each step of the process is meticulously detailed, from building in-game cinematics to crafting the complex universe. With exclusive, never-before-seen imagery,...
The Art of Destiny 2 is the definitive collection for the game's stunning art and design. The Art of Destiny 2 is a celebration of t...
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cena:
192,68 |
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Instant Minecraft Designs: How-to
ISBN: 9781849695985 / Angielski / Miękka / 76 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
94,91 |
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Procedural Generation in Game Design
ISBN: 9781138743311 / Angielski / Twarda / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
734,66 |
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Ready Player Two: Women Gamers and Designed Identity
ISBN: 9781517900694 / Angielski / Miękka / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Women Gamers and Designed Identity.
Women Gamers and Designed Identity.
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cena:
102,81 |
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The World of Scary Video Games: A Study in Videoludic Horror
ISBN: 9781501316197 / Angielski / Miękka / 488 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
190,70 |
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The World of Scary Video Games: A Study in Videoludic Horror
ISBN: 9781501316203 / Angielski / Twarda / 488 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
721,77 |
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Subway Surfers Game Guide: Getting Started
ISBN: 9781545474501 / Angielski / Miękka / 70 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
129,43 |
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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games are Made
ISBN: 9780062651235 / Angielski / Miękka / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
60,34 |
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Phoenix IV: The History of the Videogame Industry
ISBN: 9780964384804 / Angielski / Twarda / 868 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Since its debut in 1994 as the first serious book about videogame history, Phoenix has been regarded worldwide as the Bible of videogame history by professionals and fans alike. Now in its fourth edition, the text of this deluxe hardcover volume has been completely rewritten and updated to include videogame history through 2016. Illustrated with over 1000 COLOR photos from Atari to Zeebo, Pong to PlayStation, and arranged chronologically, Phoenix remains the first place to start any study of gaming history. Since its debut in 1994 as the first serious book about videogame history, Phoenix has been regarded worldwide as the Bible of videogame history by... |
cena:
410,01 |
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The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers
ISBN: 9781476671109 / Angielski / Miękka / 216 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--t...
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cena:
221,82 |