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Advanced Game Development with Programmable Graphics Hardware
ISBN: 9781568812403 / Angielski / Twarda / 374 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around programming in Cg; but also includes techniques (in C++/OpenGL) that do not map onto GPU hardware. The supplementary CD...
Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar r...
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cena:
873,24 |
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Computer Games: Text, Narrative and Play
ISBN: 9780745634005 / Angielski / Twarda / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Offering a balance of theory and practice, this text looks at both game texts and how they are actually played, teaching the student methods for analysing the games themselves.
Offering a balance of theory and practice, this text looks at both game texts and how they are actually played, teaching the student methods for analy...
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cena:
293,95 |
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
ISBN: 9781568812878 / Angielski / Twarda / 262 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http: //collada.org/mediawiki/index.php/COLLADA_book
COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains ...
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cena:
426,44 |
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Gaming Lives in the Twenty-First Century: Literate Connections
ISBN: 9781403972200 / Angielski / Miękka / 288 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at...
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cena:
309,69 |
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Video Games and Interactive Media: A Glimpse at New Digital Entertainment
ISBN: 9781568812977 / Angielski / Miękka / 125 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the...
This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While televi...
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cena:
263,97 |
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Gamers and Gorehounds - The Influence of Video Games on the Contemporary American Horror Film
ISBN: 9783836427371 / Angielski / Miękka / 84 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Over the past decades, the horror genre has depicted terror coming from various
sources. Even a video game console can serve as a potential source of antagonism. Video games allow players the opportunity to essentially become another person in another world. As this technology continues to improve, the line between reality and fiction continues to blur. The first part of this work looks at horror films from 1990-1999 that focus on video game representation. These are storylines that only portray video game technology as the villain as opposed to a beneficial asset to society. The second part... Over the past decades, the horror genre has depicted terror coming from various
sources. Even a video game console can serve as a potential source... |
cena:
200,57 |
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Values and Principles in European Union Foreign Policy
ISBN: 9780415460026 / Angielski / Miękka / 270 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book presents a fresh examination of the values and principles that inform EU foreign policy, exploring the implications of these values and principles on the construction of European Union identity today. The authors show how current debates on European Union foreign policy and on European identity tend to be kept separated, as if the process of identity formation had only an internal dimension or it was not related to the external behaviour of an international actor. Conceiving EU foreign policy in its broadest context as a set of political actions that are regarded by... This book presents a fresh examination of the values and principles that inform EU foreign policy, exploring the implications of these values and p... |
cena:
258,89 |
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the game programmer's guide to torque: under the hood of the torque game engine
ISBN: 9781568812847 / Angielski / Miękka / 600 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today. With clear explanations of how to use Torque to create your own games and detailed discussions of the engine's inner workings, this book is a must read for any programmer interested in making games for fun or profit. It offers step-by-step examples, detailed system descriptions, in-depth references, practical tips, tricks, and more that provide readers all they need to understand the Torque Game Engine. See the Support page on the...
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines availa...
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cena:
406,13 |
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multiplayer gaming and engine coding for the torque game engine: a garagegames book
ISBN: 9781568814223 / Angielski / Miękka / 450 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.
Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Eng...
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cena:
380,74 |
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Creating Games: Mechanics, Content, and Technology
ISBN: 9781568813059 / Angielski / Twarda / 500 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Special features:
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view...
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cena:
527,98 |
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Philosophy Through Video Games
ISBN: 9780415988575 / Angielski / Twarda / 202 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes fromZork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953.... How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can ... |
cena:
786,98 |
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Gaming Cultures and Place in Asia-Pacific
ISBN: 9780415996273 / Angielski / Twarda / 314 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collection explores the politics of game play and cultural context by focusing on the Asia-Pacific region. It draws from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital.
This collection explores the politics of game play and cultural context by focusing on the Asia-Pacific region. It draws from micro ethnographic studi...
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cena:
873,24 |
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Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive V Ideogaming
ISBN: 9780452295445 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A year inside the fierce rivalries and big business of competitive videogaming
A technology-fueled spin on a classic sports tale, Game Boys profiles -cyber-athletes- who compete for dominance in the professional gaming circuit, a world populated with rivalries, big egos, corporate sponsorships, and large cash prizes. Michael Kane's pioneering account of the lifestyle and business of gaming takes readers to the heart of -e-sports, - what many consider the successor in sports entertainment to the X-games and competitive poker. Following the top teams-3D and CompLexity, a... A year inside the fierce rivalries and big business of competitive videogaming
A technology-fueled spin on a classic sports tale, Game ... |
cena:
106,60 |
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Philosophy Through Video Games
ISBN: 9780415988582 / Angielski / Miękka / 202 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The authors investigate the aesthetic appeal of video games, the insights they give us into our understanding of perceptual knowledge, artificial intelligence and the very meaning of life itself, arguing that video games are popular for the very reason of their engagement with longstanding philosophical problems.
The authors investigate the aesthetic appeal of video games, the insights they give us into our understanding of perceptual knowledge, artificial inte...
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cena:
233,50 |
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Game Addiction: The Experience and the Effects
ISBN: 9780786443642 / Angielski / Miękka / 211 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Studies video game addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. This book reveals how gamers interact with and become consumed by the virtual worlds of their videogames.
Studies video game addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. This boo...
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cena:
171,84 |
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The Name of the Game
ISBN: 9783639079814 / Angielski / Miękka / 120 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
234,00 |
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Joystick Soldiers: The Politics of Play in Military Video Games
ISBN: 9780415996594 / Angielski / Twarda / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America's Army, which was developed by the... Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integr... |
cena:
873,24 |
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Maverick, Strategy RPG: Core Rulebook
ISBN: 9781440117398 / Angielski / Miękka / 164 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Maverick SRPG system is a pen & paper role-playing-game, (RPG) that introduces a new level of customization to the world of fantasy, sci-fi, modern, and horror role-playing.
Players customize their race, class, vehicles, and equipment. Game Masters customize monsters, buildings, and entire worlds with ease. This book includes the full rules for the Maverick SRPG system, from character creation and item creation, to adventure creation, and everything in-between. For additional content, please visit us at, www.gamingmecca.Maverick.com. The Maverick SRPG system is a pen & paper role-playing-game, (RPG) that introduces a new level of customization to the world of fantasy, sci-fi, moder...
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cena:
86,66 |
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Russian Business Power: The Role of Russian Business in Foreign and Security Relations
ISBN: 9780415545693 / Angielski / Miękka / 270 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Since the collapse of the Soviet Union, Russia has developed a powerful business community and a potent network of transnational organized groups. Russian Business Power explores the powerful impact these new actors are having on the evolution of the Russian state and its foreign behaviour. Unlike other books, which focus either on Russia's foreign and security policy, or on the evolution of Russian business, legal and illegal, within the context of Russia's domestic transition, this book considers how far Russia's foreign and security policy is shaped by business. It... Since the collapse of the Soviet Union, Russia has developed a powerful business community and a potent network of transnational organized groups. ... |
cena:
172,58 |
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Cheating: Gaining Advantage in Videogames
ISBN: 9780262513289 / Angielski / Miękka / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player... The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players ro... |
cena:
199,75 |