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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Design, Graphics & Media - Video & Animation

ilość książek w kategorii: 755

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Gaming in Social, Locative and Mobile Media Larissa Hjorth Ingrid Richardson 9781137301413 Palgrave MacMillan
Gaming in Social, Locative and Mobile Media

ISBN: 9781137301413 / Angielski / Twarda / 180 str.

ISBN: 9781137301413/Angielski/Twarda/180 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Larissa Hjorth; Ingrid Richardson
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyd...
cena: 202,66

Create 2D Mobile Games with Corona SDK: For IOS and Android Mekersa David 9781138014091 Focal Press
Create 2D Mobile Games with Corona SDK: For IOS and Android

ISBN: 9781138014091 / Angielski / Miękka / 190 str.

ISBN: 9781138014091/Angielski/Miękka/190 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mekersa David

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.

The market requires speed; new developers need to operate quickly and efficiently. "Create 2D Mobile Games with Corona SDK "gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics.

The tutorial-based...

Corona SDK is one of the most powerful tools used to create games and apps for mobile devices.

The market requires speed; new developers need to...

cena: 245,84

Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education Gilbert, Sari 9780415725705 Focal Press
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education

ISBN: 9780415725705 / Angielski / Miękka / 316 str.

ISBN: 9780415725705/Angielski/Miękka/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sari Gilbert

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems - from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

Designing Gamified Systems includes:

  • Topics such as gamified system design, behavioral psychology, marketing,...

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real wor...

cena: 191,74

Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education Sari Gilbert 9780415725712 Focal Press
Designing Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and Education

ISBN: 9780415725712 / Angielski / Twarda / 316 str.

ISBN: 9780415725712/Angielski/Twarda/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sari Gilbert

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships.

"

Designing Gamified Systems "includes:

  • Topics such as gamified system design, behavioral psychology, marketing, business strategy,...

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real wor...

cena: 590,12

Handbook of Computer Animation John Vince 9781447111061 Springer
Handbook of Computer Animation

ISBN: 9781447111061 / Angielski / Miękka / 244 str.

ISBN: 9781447111061/Angielski/Miękka/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Vince
Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate...
Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, model...
cena: 445,90

Photographic Rendering with V-Ray for SketchUp: Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through con Bradley, Brian 9781849693226 Packt Publishing
Photographic Rendering with V-Ray for SketchUp: Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through con

ISBN: 9781849693226 / Angielski / Miękka / 328 str.

ISBN: 9781849693226/Angielski/Miękka/328 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian Bradley
cena: 237,98

After Effects and Cinema 4D Lite: 3D Motion Graphics and Visual Effects Using Cineware Chris Jackson 9781138777934 Focal Press
After Effects and Cinema 4D Lite: 3D Motion Graphics and Visual Effects Using Cineware

ISBN: 9781138777934 / Angielski / Miękka / 302 str.

ISBN: 9781138777934/Angielski/Miękka/302 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chris Jackson

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design.

Hands-on exercises teach you essential production skills including:

    • Modeling in CINEMA 4D Lite
    • ...

One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D L...

cena: 260,59

Learning Anime Studio Chad Troftgruben 9781849699570 Packt Publishing
Learning Anime Studio

ISBN: 9781849699570 / Angielski / Miękka / 354 str.

ISBN: 9781849699570/Angielski/Miękka/354 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chad Troftgruben
"Bring life to your imagination with the power of Anime Studio."
"Bring life to your imagination with the power of Anime Studio."
cena: 212,02

Physics for Animators Michele Bousquet 9780415842976 Focal Press
Physics for Animators

ISBN: 9780415842976 / Angielski / Miękka / 338 str.

ISBN: 9780415842976/Angielski/Miękka/338 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michele Bousquet

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean...

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often...

cena: 245,84

Physics for Animators Michele Bousquet 9780415842983 Focal Press
Physics for Animators

ISBN: 9780415842983 / Angielski / Twarda / 338 str.

ISBN: 9780415842983/Angielski/Twarda/338 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michele Bousquet

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean...

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often...

cena: 639,30

Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids Fisher, Carla 9780415729178 Focal Press
Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids

ISBN: 9780415729178 / Angielski / Miękka / 258 str.

ISBN: 9780415729178/Angielski/Miękka/258 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Carla Fisher

When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. "Designing Games for Children," helps you understand these developmental needs of children and how to effectively apply them to games.

Whether you re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, "Designing Games for Children" is the first book dedicated to...

When making games for kids, it s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far rem...

cena: 245,84

Fire Phone: Out of the Box: A Get-Started-Now Guide to Firefly, Mayday, Dynamic Perspective, and Other New Features Brian Sawyer 9781491911358 O'Reilly Media
Fire Phone: Out of the Box: A Get-Started-Now Guide to Firefly, Mayday, Dynamic Perspective, and Other New Features

ISBN: 9781491911358 / Angielski / Miękka / 56 str.

ISBN: 9781491911358/Angielski/Miękka/56 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian Sawyer

Dive straight into hot Fire phone features you won't find in any other device--like Firefly, Mayday, and Dynamic Perspective--with this concise hands-on guide. You probably already know how to make calls, text, and take photos with Amazon's new phone, but where it really shines is in innovative features you've never even seen before. This intuitive, easy-to-follow book opens a world of possibilities with the Fire phone, right out of the box.

  • Instantly identify and order just about any product with Firefly--from DVDs, CDs, and books (or their electronic equivalents) to nearly...

Dive straight into hot Fire phone features you won't find in any other device--like Firefly, Mayday, and Dynamic Perspective--with this concise han...

cena: 20,65

Amazon Fire Phone: The Missing Manual Gralla, Preston 9781491911235 John Wiley & Sons
Amazon Fire Phone: The Missing Manual

ISBN: 9781491911235 / Angielski / Miękka / 368 str.

ISBN: 9781491911235/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Preston Gralla

Unleash the powers of the Amazon Fire phone with help from technology guru Preston Gralla. Through clear instructions and savvy advice, this fast-paced, engaging guide shows you how to make the most of Fire phone's innovative features--including Firefly, Dynamic Perspective, one-handed gestures, and integration with Amazon Prime.

The important stuff you need to know:

  • Gain control with Dynamic Perspective. Tilt your phone to scroll, move your head to play games, and explore maps in 3D.
  • Take pictures further. Capture high-res, panoramic, and moving...

Unleash the powers of the Amazon Fire phone with help from technology guru Preston Gralla. Through clear instructions and savvy advice, this fast-p...

cena: 96,56

Mastering Unity 2D Game Development Simon Jackson 9781849697347 Packt Publishing
Mastering Unity 2D Game Development

ISBN: 9781849697347 / Angielski / Miękka / 474 str.

ISBN: 9781849697347/Angielski/Miękka/474 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Simon Jackson
cena: 263,95

Learning Cocos2d-X Game Development Siddarth Shekar   9781783988266 Packt Publishing
Learning Cocos2d-X Game Development

ISBN: 9781783988266 / Angielski / Miękka / 266 str.

ISBN: 9781783988266/Angielski/Miękka/266 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Siddarth Shekar
cena: 212,02

Animation: A World History: Volume III: Contemporary Times Giannalberto Bendazzi 9781138854826 Focal Press
Animation: A World History: Volume III: Contemporary Times

ISBN: 9781138854826 / Angielski / Twarda / 416 str.

ISBN: 9781138854826/Angielski/Twarda/416 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Giannalberto Bendazzi

A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s "Animation: A World History" is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, "Animation: A World History" encompasses the...

A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s "Animation: A World History" is the largest, deepest, most comprehensiv...

cena: 909,77

View-Dependent Character Animation Parag Chaudhuri Prem Kalra Subhashis Banerjee 9781447158837 Springer
View-Dependent Character Animation

ISBN: 9781447158837 / Angielski / Miękka / 142 str.

ISBN: 9781447158837/Angielski/Miękka/142 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Parag Chaudhuri; Prem Kalra; Subhashis Banerjee

Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is...

Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three d...

cena: 405,36

iOS Game Programming Cookbook Birani, Bhanu 9781784398255 Packt Publishing
iOS Game Programming Cookbook

ISBN: 9781784398255 / Angielski / Miękka / 300 str.

ISBN: 9781784398255/Angielski/Miękka/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bhanu Birani; Chhavi Vaishnav
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development w...
cena: 237,98

Mastering Adobe Captivate 8 Damien Bruyndonckx 9781784398309 Packt Publishing
Mastering Adobe Captivate 8

ISBN: 9781784398309 / Angielski / Miękka / 638 str.

ISBN: 9781784398309/Angielski/Miękka/638 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Damien Bruyndonckx
cena: 285,58

Creating a Stop Motion Story: Unlock your Imagination Lauridsen, Craig 9780473301231 Acumen
Creating a Stop Motion Story: Unlock your Imagination

ISBN: 9780473301231 / Angielski / Miękka / 56 str.

ISBN: 9780473301231/Angielski/Miękka/56 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Craig David Lauridsen
Learn to create stunning stop motion stories on the iPad with GarageBand, iStopMotion and iMovie. A straightforward step-by-step guide to creating story-driven stop motion animation movies. Follow our easy template to improvise original stories. Take command of GarageBand app and record high quality sound on your iPad. Create the animation pictures in iStopMotion app. Complete the movie by adding a title and credits in iMovie app. Use the iPad for 100% creativity. Ideal for the classroom and hobby. Suitable for all ages. An excellent digital media resource for teachers and students.
Learn to create stunning stop motion stories on the iPad with GarageBand, iStopMotion and iMovie. A straightforward step-by-step guide to creating sto...
cena: 77,86

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