ilość książek w kategorii: 687
Mastering Unity 2D Game Development
ISBN: 9781849697347 / Angielski / Miękka / 474 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
291,92 zł |
Learning Cocos2d-X Game Development
ISBN: 9781783988266 / Angielski / Miękka / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
234,49 zł |
Tabletop Game Design for Video Game Designers
ISBN: 9780415627016 / Angielski / Miękka / 338 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren't sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of... Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren't sure wher... |
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cena:
237,17 zł |
Animation: A World History: Volume III: Contemporary Times
ISBN: 9781138854826 / Angielski / Twarda / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s "Animation: A World History" is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, "Animation: A World History" encompasses the... A continuation of 1994 s groundbreaking "Cartoons, "Giannalberto Bendazzi s "Animation: A World History" is the largest, deepest, most comprehensiv... |
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cena:
908,52 zł |
View-Dependent Character Animation
ISBN: 9781447158837 / Angielski / Miękka / 142 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is... Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three d... |
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cena:
388,20 zł |
Creating a Stop Motion Story: Unlock your Imagination
ISBN: 9780473301231 / Angielski / Miękka / 56 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn to create stunning stop motion stories on the iPad with GarageBand, iStopMotion and iMovie. A straightforward step-by-step guide to creating story-driven stop motion animation movies. Follow our easy template to improvise original stories. Take command of GarageBand app and record high quality sound on your iPad. Create the animation pictures in iStopMotion app. Complete the movie by adding a title and credits in iMovie app. Use the iPad for 100% creativity. Ideal for the classroom and hobby. Suitable for all ages. An excellent digital media resource for teachers and students.
Learn to create stunning stop motion stories on the iPad with GarageBand, iStopMotion and iMovie. A straightforward step-by-step guide to creating sto...
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cena:
86,11 zł |
iOS Game Programming Cookbook
ISBN: 9781784398255 / Angielski / Miękka / 300 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development w...
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cena:
263,20 zł |
Mastering Adobe Captivate 8
ISBN: 9781784398309 / Angielski / Miękka / 638 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
315,85 zł |
A Practical Guide to Indie Game Marketing
ISBN: 9781138801547 / Angielski / Miękka / 170 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel... Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from ma... |
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cena:
227,08 zł |
The Moving Image Workshop: Introducing Animation, Motion Graphics and Visual Effects in 45 Practical Projects
ISBN: 9781472572004 / Angielski / Miękka / 288 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. If you need a fun, hands-on introduction to core animation techniques - then look no further Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the... If you need a fun, hands-on introduction to core animation techniques - then look no further Heather Freeman guides you through a wide range of pr... |
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cena:
166,51 zł |
The Fundamentals of Animation
ISBN: 9781472575265 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Packed with examples from classic and contemporary films, The Fundamentals of Animation presents each stage of the animation production process in an engaging visual style, whilst providing an historical and critical context for four core disciplines: drawn/cel; 2D/3D stop-motion; computer generated; and experimental animation. With insightful commentary from leading animators, Wells and Moore also introduce you to the many different career paths open to aspiring animators, from storyboard artist or character designer to VFX artist or writer and director. They also provide... Packed with examples from classic and contemporary films, The Fundamentals of Animation presents each stage of the animation production pro... |
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cena:
146,32 zł |
Animated Performance: Bringing Imaginary Animal, Human and Fantasy Characters to Life
ISBN: 9781472596406 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney... Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of t... |
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cena:
161,47 zł |
The Gamemaker Standard
ISBN: 9781138856974 / Angielski / Miękka / 276 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can level up and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for... This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills wi... |
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cena:
262,42 zł |
Lighting for Animation: The Art of Visual Storytelling
ISBN: 9781138018679 / Angielski / Miękka / 260 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you ll find in-depth instruction on:
Creating... Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael... |
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cena:
237,17 zł |
Mastering Webcam and Smartphone Video: Onstream Webinars Edition
ISBN: 9780976259596 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This is the Onstream Webinars edition of this book, which contains chapters on Onstream Webinars, FaceTime and Skype. While webinars and videoconferencing can be fabulous business tools, you have to look and sound professional to achieve the desired result. This book will teach you how. In this book, you will learn:
This is the Onstream Webinars edition of this book, which contains chapters on Onstream Webinars, FaceTime and Skype. |
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cena:
137,62 zł |
edX E-Learning Course Development
ISBN: 9781783981809 / Angielski / Miękka / 310 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
229,70 zł |
Lighting for Animation: The Art of Visual Storytelling
ISBN: 9781138018662 / Angielski / Twarda / 260 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you ll find in-depth instruction on: Creating mood and... Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael... |
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cena:
605,68 zł |
Tempest: Geometries of Play
ISBN: 9780472072699 / Angielski / Twarda / 168 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games....
Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contribution...
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cena:
297,53 zł |
Stop Motion Handbook 3.1 using GarageBand and iStopMotion: Quite simply the best book in the world for learning how to make stop motion movies
ISBN: 9780473339807 / Angielski / Miękka / 214 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Fast track the learning curve to making your own stop motion movies on the Mac. It's fun, it's crazy, it's addictive. It leads you through simple and robust processes helping both beginner and amateur animators make good decisions when creating stop motion movies. As you learn how to avoid numerous common mistakes, your first movies will have the quality of a more seasoned movie maker. It's a great guide for teachers, parents or children who want to produce their own stop motion movies. Learn key competencies across a broad range of learning areas:
Fast track the learning curve to making your own stop motion movies on the Mac. It's fun, it's crazy, it's addictive. It leads you... |
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cena:
191,22 zł |
CryEngine Game Development Blueprints
ISBN: 9781784399870 / Angielski / Miękka / 322 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
234,49 zł |