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Multisensory Softness: Perceived Compliance from Multiple Sources of Information
ISBN: 9781447165323 / Angielski / Twarda / 257 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Offers a unique multidisciplinary overview of how humans interact with soft objects and how multiple sensory signals are used to perceive material properties, with an emphasis on object deformability. The authors describe a range of setups that have been employed to study and exploit sensory signals involved in interactions with compliant objects as well as techniques to simulate and modulate softness - including a psychophysical perspective of the field. Multisensory Softness focuses on the cognitive mechanisms underlying the use of multiple sources of information in softness... Offers a unique multidisciplinary overview of how humans interact with soft objects and how multiple sensory signals are used to perceive material ... |
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201,24 |
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Social Collective Intelligence: Combining the Powers of Humans and Machines to Build a Smarter Society
ISBN: 9783319086804 / Angielski / Twarda / 276 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The book focuses on Social Collective Intelligence, a term used to denote a class of socio-technical systems that combine, in a coordinated way, the strengths of humans, machines and collectives in terms of competences, knowledge and problem solving capabilities with the communication, computing and storage capabilities of advanced ICT. Social Collective Intelligence opens a number of challenges for researchers in both computer science and social sciences; at the same time it provides an innovative approach to solve challenges in diverse application domains, ranging from health to education...
The book focuses on Social Collective Intelligence, a term used to denote a class of socio-technical systems that combine, in a coordinated way, the s...
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201,24 |
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User Modeling, Adaptation and Personalization: 22nd International Conference, Umap 2014, Aalborg, Denmark, July 7-11, 2014. Proceedings
ISBN: 9783319087856 / Angielski / Miękka / 510 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book constitutes the thoroughly refereed proceedings of the 22nd International Conference on User Modeling, Adaption and Personalization, held in Aalborg, Denmark, in July 2014. The 23 long and 19 short papers of the research paper track were carefully reviewed and selected from 146 submissions. The papers cover the following topics: large scale personalization, adaptation and recommendation; Personalization for individuals, groups and populations; modeling individuals, groups and communities; Web dynamics and personalization; adaptive web-based systems; context awareness; social...
This book constitutes the thoroughly refereed proceedings of the 22nd International Conference on User Modeling, Adaption and Personalization, held in...
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201,24 |
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Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings, Part I
ISBN: 9783662441923 / Angielski / Miękka / 563 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The two-volume set LNCS 8618 and 8619 constitutes the refereed proceedings of the 9th International Conference EuroHaptics 2014, held in Versailles, France, in June 2014. The two-volume set LNCS 8618 and 8619 constitutes the refereed proceedings of the 9th International Conference EuroHaptics 2014, held in Versailles... |
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201,24 |
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Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings, Part II
ISBN: 9783662441954 / Angielski / Miękka / 495 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The two-volume set LNCS 8618 and 8619 constitutes the refereed proceedings of the 9th International Conference EuroHaptics 2014, held in Versailles, France, in June 2014. The two-volume set LNCS 8618 and 8619 constitutes the refereed proceedings of the 9th International Conference EuroHaptics 2014, held in Versailles... |
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201,24 |
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User-Centred Engineering: Creating Products for Humans
ISBN: 9783662439883 / Angielski / Twarda / 136 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A new product can be easy or difficult to use, it can be efficient or cumbersome, engaging or dispiriting, it can support the way we work and think - or not. What options are available for systematically addressing such parameters and provide users with an appropriate functionality, usability and experience? In the last decades, several fields have evolved that encompass a user-centred approach to create better products for the people who use them. This book provides a comprehensible introduction to the subject. It is aimed first and foremost at people involved in software and product...
A new product can be easy or difficult to use, it can be efficient or cumbersome, engaging or dispiriting, it can support the way we work and think - ...
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201,24 |
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Active Media Technology: 10th International Conference, Amt 2014, Warsaw, Poland, August 11-14, 2014, Proceedings
ISBN: 9783319099118 / Angielski / Miękka / 572 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book constitutes the proceedings of the 10th International Conference on Active Media Technology, AMT 2014, held in Warsaw, Poland, in August 2014, held as part of the 2014 Web Intelligence Congress, WIC 2014. The 47 full papers presented were carefully reviewed and selected from numerous submissions. The topics of these papers encompass active computer systems; interactive systems and applications of AMT-based systems; active media machine learning and data mining techniques; AMT for the semantic web; social networks and cognitive foundations.
This book constitutes the proceedings of the 10th International Conference on Active Media Technology, AMT 2014, held in Warsaw, Poland, in August 201...
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201,24 |
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Cooperative Design, Visualization, and Engineering: 11th International Conference, Cdve 2014, Seattle, Wa, Usa, September 14-17, 2014. Proceedings
ISBN: 9783319108308 / Angielski / Miękka / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book constitutes the refereed proceedings of the 11th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2014, held in Seattle, WA, USA, in September 2014. The 33 full and 10 short papers presented were carefully reviewed and selected from 78 submissions. The papers cover topics such as cloud technology; the use of cloud for manufacturing, re-source selection, service evaluation, and control; methods for processing and visualizing big data created by the social media, such as Twitter and Facebook; real-time data about human interaction; sentiment...
This book constitutes the refereed proceedings of the 11th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2014, ...
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201,24 |
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Collaboration Technologies and Social Computing: 7th International Conference, Collabtech 2014, Santiago, Chile, September 8-10, 2014. Proceedings
ISBN: 9783662446508 / Angielski / Miękka / 161 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book constitutes the refereed proceedings of the 7th International Conference on Collaboration Technologies, CollabTech 2014, held in Santiago, Chile, in September 2014. The 10 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections on Collaborative Problem Solving; Knowledge Work and CSCW Tasks; Co-Dining Support; Augmented Reality and Robot; Learning Support Systems.
This book constitutes the refereed proceedings of the 7th International Conference on Collaboration Technologies, CollabTech 2014, held in Santiago, C...
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201,24 |
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Guide to Brain-Computer Music Interfacing
ISBN: 9781447165835 / Angielski / Twarda / 313 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book presents a world-class collection of Brain-Computer Music Interfacing (BCMI) tools. The text focuses on how these tools enable the extraction of meaningful control information from brain signals, and discusses how to design effective generative music techniques that respond to this information. Features: reviews important techniques for hands-free interaction with computers, including event-related potentials with P300 waves; explores questions of semiotic brain-computer interfacing (BCI), and the use of machine learning to dig into relationships among music and emotions; offers... This book presents a world-class collection of Brain-Computer Music Interfacing (BCMI) tools. The text focuses on how these tools enable the extrac... |
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201,24 |
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A Practical Guide to Brain-Computer Interfacing with Bci2000: General-Purpose Software for Brain-Computer Interface Research, Data Acquisition, Stimul
ISBN: 9781447157502 / Angielski / Miękka / 260 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. What Is BCI2000? BCI2000 is a general-purpose software platform for brain computer interface (BCI) research. It can also be used for a wide variety of data acquisition, stimulus p- sentation, and brain monitoring applications. BCI2000 has been in development since 2000 in a project led by the Brain Computer Interface R&D Program at the Wadsworth Center of the New York State Department of Health in Albany, New York, USA, with substantial contributions by the Institute of Medical Psychology and Behavioral Neurobiology at the University of Tubingen, Germany. In addition, many laboratories around...
What Is BCI2000? BCI2000 is a general-purpose software platform for brain computer interface (BCI) research. It can also be used for a wide variety of...
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201,24 |
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Haptic Rendering for Simulation of Fine Manipulation
ISBN: 9783662449486 / Angielski / Twarda / 162 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torque feedback in performing tasks that require dexterous manipulation skills. One of the major challenges in 6-DoF haptic rendering is to resolve the conflict between high speed and high fidelity requirements, especially in simulating a tool interacting with both rigid and deformable objects in a narrow space and with fine features. The book presents a configuration-based optimization approach to tackle this challenge. Addressing a key issue in...
This book introduces the latest progress in six degrees of freedom (6-DoF) haptic rendering with the focus on a new approach for simulating force/torq...
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201,24 |
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Cultural Computing: Second Ifip Tc 14 Entertainment Computing Symposium, Ecs 2010, Held as Part of Wcc 2010, Brisbane, Australia, Septembe
ISBN: 9783642423154 / Angielski / Miękka / 244 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in...
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Co...
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201,24 |
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Orchestrating Human-Centered Design
ISBN: 9781447161967 / Angielski / Miękka / 212 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The time has come to move into a more humanistic approach of technology and to understand where our world is moving to in the early twenty-first century. The design and development of our future products needs to be orchestrated, whether they be conceptual, technical or organizational. Orchestrating Human-Centered Design presents an Orchestra model that attempts to articulate technology, organizations and people. Human-centered design (HCD) should not be limited to local/short-term/linear engineering, but actively focus on global/long-term/non-linear design, and constantly identify emergent...
The time has come to move into a more humanistic approach of technology and to understand where our world is moving to in the early twenty-first centu...
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201,24 |
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Design for Experience: Where Technology Meets Design and Strategy
ISBN: 9783319143033 / Angielski / Twarda / 211 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: * How can we understand the current dominant designs of digital products and services? * What are the user experience factors that are...
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experien...
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201,24 |
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Integrated Graphic and Computer Modelling
ISBN: 9781447161363 / Angielski / Miękka / 685 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to "Real and Virtual Environment" computer modelling. Graphics models are used to illustrate both the way computer languages are processed and also used to create computer models of graphic displays. Computer languages have been bootstrapped from machine code, to high-level languages such as Java, to animation scripting languages. Integrating graphic and computer models takes this support for programming, design and simulation work, one step further,... Computer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to "R... |
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201,24 |
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The Impact of Pen and Touch Technology on Education
ISBN: 9783319155937 / Angielski / Twarda / 387 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pen and tablet technology can have on classrooms and education. presents three distinctly valuable threads of research:
This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pe... |
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201,24 |
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Creativity in the Digital Age
ISBN: 9781447166801 / Angielski / Twarda / 269 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that...
This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show ...
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201,24 |
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Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers
ISBN: 9783319170428 / Angielski / Miękka / 261 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses usually sight, sound, and touch in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include... Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human computer-mediated simulations of artificial environments. A... |
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201,24 |
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A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
ISBN: 9783319176314 / Angielski / Miękka / 66 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an... This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they mak... |
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201,24 |